The exported model is not animated in the game [resolved]

Started by Ball-van on Tue, 05/04/2021 - 08:08

Topic category: Help with modding (Java Edition)

Last seen on 11:27, 14. May 2021
Joined Apr 2021
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The exported model is not animated in the game [resolved]
Tue, 05/04/2021 - 16:10 (edited)

Hello everyone!
I made a blockbench model for a mob. When I ported this model to MCreator, a window appeared where you could specify animation for parts of the model. I indicated animation for some parts of the model, but in the game the model was not animated at all (it does not move its head, arms, etc.). Maybe I did something wrong? I don’t know what’s the matter. Tell me what to do?

Edited by Ball-van on Tue, 05/04/2021 - 16:10
Last seen on 17:04, 10. May 2021
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i think i have the same…
Tue, 05/04/2021 - 12:31

i think i have the same problem. i don't know how to fix it but if i do then i can try to help.

Last seen on 07:30, 14. May 2021
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On Blockbench you must use …
Tue, 05/04/2021 - 14:10

On Blockbench you must use "modded entity" of course and always create group + cubes. Each for a separate body part

Then align rotation points to be exactly at the connection of 2 different body parts

Import into Mcreator and when animation windows open set your desired ones and click on "set new animations", don't use "use current settings"

This way you can't fail

Last seen on 11:27, 14. May 2021
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Hello. Thanks for answering…
Tue, 05/04/2021 - 14:16

Hello. Thanks for answering. The fact is that I did everything as you indicated, but for some reason the animation of the model does not work.

 

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Send me your blockbench java…
Tue, 05/04/2021 - 14:27

Send me your blockbench java file

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I figured it all out! All…
Tue, 05/04/2021 - 15:03

I figured it all out! All this time I did not press the button -_- Thanks for the help!

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my problem was simply…
Mon, 05/10/2021 - 17:05

my problem was simply mcreator 2021.1 didn't work with animations