GUI deletes content if closed and reopend

Started by Underfoxy on

Topic category: Help with MCreator software

Joined Sep 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
GUI deletes content if closed and reopend

So I'm using McCreator 2023.1 and i wanted to bind a GUI to a block:
https://imgur.com/ghkkxAW
 

So I made a simple GUI and bound it with the block and tried it out.

But as i opend it and placed something inside and i reopened the GUI all items were gone.

I tried everything I could but I couldn't find anything related to this.

I hope for a fast answer.

Thx.

Joined Apr 2023
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Did you turn on the enable…
Sun, 04/09/2023 - 18:16

Did you turn on the enable tile entity checkbox for your block?

Joined Sep 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Catnip, in which category do…
Sun, 04/09/2023 - 19:06

Catnip, in which category do I find this checkbox? And what does it do?

Joined Sep 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Yes as you see in the…
Sun, 04/09/2023 - 19:08

Yes as you see in the picture i attached it is checked. The Size of Inventory is also correct as my GUIs last ID is 14

Joined Apr 2023
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I have no idea why it isn't…
Mon, 04/10/2023 - 17:10

I have no idea why it isn't working then.  i'm sorry I wasn't able to help.

Joined Sep 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Found the problem had to do…
Tue, 04/11/2023 - 14:03

Found the problem had to do with the model I used and because theres something wrong with the nbt when i try to replace it bla bla bla. So I fixed it! Thx anyway!