(Solved) Doing an Action Every 10 Ticks

Started by Sir_BananaCat on

Topic category: Help with Minecraft modding (Java Edition)

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(Solved) Doing an Action Every 10 Ticks
Wed, 06/14/2023 - 03:07 (edited)

I want to have an entity repeatedly do something every 10 ticks, but the thing I can find is to run the procedure every tick the entity is alive. I can't find a way to do it, but maybe I haven't looked hard enough.

Edited by Sir_BananaCat on Wed, 06/14/2023 - 03:07
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There is a block at the…
Sun, 06/11/2023 - 14:56

There is a block at the bottom of Flow Control tab that waits a certain amount of ticks

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That still runs the…
Sun, 06/11/2023 - 15:12

That still runs the procedure 20 times a second, but the procedure just waits for the number of ticks and then does it. For example, if I put the wait to 20 ticks (one second) it would run the procedure after one second, and it would run that one-second wait, 19 more times in that second.

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Create a new effect (without…
Mon, 06/12/2023 - 14:06

Create a new effect (without showing particles)
If we load the code "If the target is not in the effect state, the effect will be applied for 10 ticks" every tick,
"if==true" every 10 ticks.
You can put the code you want to execute after the effect code.
I am not good at English, so this may be difficult to understand.

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That worked! Thank you very…
Wed, 06/14/2023 - 03:06

That worked! Thank you very much!

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Hey, I'm not sure to have…
Tue, 06/18/2024 - 21:02

Hey, I'm not sure to have understood what the solution was, if you still have it, could you share the procedure you used?