Started by
MargoxaTheGamer
on
Topic category: Help with Minecraft modding (Java Edition)
So there is a procedure block in MCreator that applies a potion effect to the player:
Add potion with level [n] for [n] ticks ambient [true/false] particles [true/false] to [entity] type [something]
But I always wondered, what does the ambient part do.
Add potion with level [n] for [n] ticks ambient [true/false] particles [true/false] to [entity] type [something]
I didn't notice that anything changes when I set it to true or false, so I just wanted to know - what does it do?
I think is if it shows up in the hud or not, I don't really know
Quoting from the Minecraft Fandom Wiki:
Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false.
From what i know, ambient makes particles more translucent.
It does 3 things (that I know of):
It changes the color of the potion effect gui to blue
It removes particles
It makes previous potion effects of the same type run again even when this effect expires
It is the same effect that you get from a beacon btw