Niflheim's Random Additions

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Project status
In development
Modification type
Supported Minecraft versions
1.20.1

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This is a mod for me to have fun adding whatever I want. I try to make it so the items or blocks won't be too unreasonable. There's a lot of random stuff added. If you want a good idea of what's in the mod, check the changelog.

Notable Things (In version 1.0.0):

  • Instahouse: Creates a house out of thin air.
  • Shadial: An important gem found only in the Deep Dark.
  • Lunar Lantern: Launches mobs away when they get within 5 blocks of this block.
  • Blazium Gem: A hot gem that is made from blasting Diamond.
  • Diamond Detector: Detects diamonds in a 20x20x20 block radius around the player.
  • Lantern Bow: Fires a projectile. Where the projectile lands, a lantern is placed. It uses lanterns as ammo.
  • Ender Bow: Fires a projectile that teleports you to where it lands. It uses regular arrows as ammo.
  • Totem of Unbreaking: All the normal Totem of Undying effects, but it also summons 3 Iron Golems.
  • Lots of advancements. I like them.

Hope you enjoy, I suppose.

Minecraft mod files
NiflheimsRandomAdditions_1.7.0.jar - Niflheim's Random Additions - 1.7.0 Uploaded on: 02/27/2025 - 16:39   File size: 6.96 MB
Changelog

1.0.0: Release

 

1.1.0:

             Additions:

  • Added 23 Advancements
  • Added Nether Greenhouse structure to the Nether
  • Added Snow Speed enchantment
  • Added Iron Backpack
  • Added Depthral Wood, with trees that spawn in the Deep Dark
  • Added Various Instafarms
  • Added a Lavasaving Charm
  • New Creative Tab dedicated to equipment
  • New Ore: Perilium (Found in the Nether (also has its own tools and armor))
  • Added the Withering Lantern
  • Added the Staff of Wither's Call

    Fixes:

  • Changed the Advancement Page background
  • Wither Staff Recipe changed

    Changes:

  • Fixed some Silk Touch and Fortune issues
  • Fixed Leather Backpack being stackable and updated its GUI
  • Fixed Masher durability not going down (hopefully)

 

1.1.1:

             Fixes

  • Fixed the issue where upon expending the last item in a slot, you would be granted the "Decay of Time" advancement. If it still doesn't work even though I just saw it, I swear.

 

1.2.0:

             Additions:

  • Added 20 Advancements
  • Added the Staff of Growth
  • Baobab Wood, with trees that grow in the Savanna
  • Added Gold and Shadial Backpacks
  • Added Chillberry and Searing Cherry Pie
  • Added Wooden Darts
  • Added Flint Knife
  • Added Blowpipe
  • Added new potion effect: Gravitybound
  • Added new mob: Rain Cube (thank you BdyTM)
  • Added Rain Cream
  • Added Potion of Rain Embodiment

             Changes:

  • New Creative Tab dedicated to blocks
  • Made the leaves drop saplings, apples, sticks,, and themselves when you use shears (you only get drops when you manually mine them, that's the best I could do)
  • Removed "Modded Gluttony" advancement because it stopped working
  • New Creative Tab dedicated to mobs

             Fixes:

  • Fixed the issue where modded tree planks didn't count as planks (I just didn't realize until I tried to craft the blowpipe)
  • Fixed the issue where modded tree logs and slabs couldn't be used in vanilla recipes (hopefully)

 

1.2.1:

            Changes:

  • Removed unnecessary spawn egg from the creative tab
  • Changed mob tab icon

             Fixes:

  • Fixed Rain Cubes spawning outside of the rain

 

1.3.0:

             Additions:

  • Added 36 Advancements
  • Added new mob: Desert Bighorn Sheep
  • Added Desert Wool
  • Added Tiderial Wood, with trees that grow in the ocean
  • Added Rainfall Bow
  • Added Totem of Unregeneration
  • Added new crop: Nether Pepper

 

             Changes:

  • Changed Lavasavior's Charm's description to display its requirements
  • Reworked tree collisions and added leaves back (why were the leaves gone on the baobab tree)
  • Changed the "Decay of Time" advancement so it works if you have the hoe in your off-hand
  • Adjusted Shadial Ore's hardness value
  • Changed the Ender Bow recipe to be more like the vanilla bow recipe
  • Updated the Nether Greenhouse to include Nether Peppers

 

             Fixes:

  • Fixed Chillberry Bushes not being able to grow next to each other
  • Fixed Searing Cherries not being able to grow

 

1.4.0:

             Additions:

  • Added 26 Advancements
  • Added new biome: Zephyr Plains
  • Added Cyclian Wood, with trees that grow in the Zephyr Plains
  • Added Aerberry Bushes
  • Added new mob: Zephyr Fox (tamable)
  • Added new ore: Zephirium (same as iron, but with special abilities. found in the Zephyr Plains)
  • Added blasting recipes to Shadial Ore, Deepslate Shadial Ore, and Perilium Ore
  • Added Random Loot Block
  • Added Galewind Bow
  • Added doors for modded wood

 

            Fixes:

  • Fixed the "Modded Woodcutter" advancement from not activating upon picking up a modded log
  • Fixed fences not connecting to each other
  • Fixed the bounding boxes of Searing Cherries, Nether Grass, Chillberry Bushes, Saplings, and Nether Peppers
  • Fixed the direction the Wooden Dart texture was facing

 

1.4.1:

             Fixes:

  • Fixed the text regarding Zephyr Fox wandering and sitting

 

1.4.2:

             Additions:

  • Added recipes for the wooden doors (i forgot lol)

 

1.5.0:

            Additions:

  • Added 22 Advancements
  • Added new flower: Verdant Cascade
  • Added Planetoid Core
  • Added Planetoid Structure
  • Added new potion effect: Anti-Gravity
  • Added Darkiron Ingots
  • Added Planetoid Core Constructor
  • Added Gravity Defuser
  • Added Astral Blast Furnace
  • Added Gravity Collector
  • Added Gravitational Bubblegum
  • Added Charm of Weightlessness

            Changes:

  • Changed the properties of Zephyr Plains

             Fixes:

  • Fixed Hardness values on a bunch of blocks
  • Fixes Vanilla mobs not spawning in the Zephyr Plains (might as well)

             Personal Notes:

  • I started working again on Tuesday 12/5/2023. Motivation is hard to keep. Also, depression sucks.
  • Updates might come out slower due to this, but I'll still try to work on it.

 

1.5.1:

             Fixes:

  • Fixed the Planetoid Core Constructor not generating any cores (you might have to make a new world, sorry)
  • Fixed the Astral Blast Furnace not smelting any raw ores
  • Fixed the fire particles on the Astral Blast Furnace

 

1.5.2:

             Additions:

  • Added 3 New Advancements
  • Added Zephirium Backpack
  • Added Shadial Detector
  • Added Staff of Wooden Aegis
     
    Personal Notes:
  • Motivation is hard, and I have some form of ADHD. It's difficult for me to focus on one thing for so long. I'm glad I got back to this.

 

1.6.0:

             Additions:

  • Added 26 New Advancements
  • Added new ore: Celestialite (Found in the end, better than netherite.)
  • Added Celestial Nether Furnace
  • Added Celestial Gravity Defuser
  • Added Celestial Gravity Collector
  • Added Celestial Bubblegum (Literally the best food)
  • Added Celestial Phoenix Charm
     
    Changes:
  • Added text labels to some GUIs
     
    Fixes:
  • Fixed Block of Zephrium not having a crafting recipe
  • Fixed Cyclian Leaves and Tiderial Leaves dropping themselves without shears
  • Fixed the drops for Cyclian Leaves and Tiderial Leaves
  • Fixed not being able to turn Darkiron Blocks & Zephirium Blocks back into ingot form
  • Fixed the Astral Blast Furnace's fire particles not showing up on the right side

 

1.7.0:
            Additions:

  • Added 22 New Advancements (Which includes some new tabs because the tab was getting too cluttered)
  • Added the JER (Just Enough Recipes) plugin to my workspace. I don't know if it'll change anything in the mod compared from before.
  • Added Starsteel (Obtained by smelting Darkiron Ingots in a Celestial Nether Furnace)
  • Added Celestial Chip (Crafting Material)
  • Added Celestial Jetboots (Needs to be charged with Starsteel Energy)
  • Added Starsteel Energizer (Charges items that need to be charged with Starsteel Energy)
  • Added Starsteel Elixir (Base potion gives Slow Falling, Night Vision, Speed, and Jump Boost for 5 minutes)

            Changes:

  • New Creative Tab dedicated to food
  • Replaced Shadial Ore texture
  • Slightly polished Moonstone texture
  • Swapped the colors of the regular and celestial versions of the Gravity Defuser and Gravity Collector. The textures have also been somewhat changed
  • The advancement "Check Out My Moon Rock Collection!" was too long to fit on the advancement tab. The name has been shortened
  • Improved the particles of the Celestial Nether Furnace
  • Minor spelling edit in the advancement "Shining Sneakers"
  • Doubled the time needed to be alive for the "Living Miracle" advancement
  • Made the Abomination Stew better :)
  • Re-Organized the advancements
  • Slight renaming edit in the advancement "Warden's Imitation"
  • Slight description edit in the advancement "One With The Rain"
  • Slight description edit in the advancement "Pyroclasmic Potion Master"
  • Remove the delay the mod's potions have when using them
  • Updated the description of the Astral Blast Furnace and Celestial Nether Furnace to display text that says regular coal can't be used (Which is true. The sources that can are coal blocks, lava buckets, and lava casings)

            Fixes:

  • Made the floating tree problem better (not fixed)
  • Fixed the durability of the Celestial Phoenix Charm (Now it's truly ten uses)
  • Nether Greenhouse now fully removes blocks when spawning in (it should)
  • Fixed the mobs animations (if it wasn't before, it definitely became broken)
  • Universal Defusion was shown as Galactic Defusion in the advancements tab. This is now fixed
  • Minor spelling mistake fixed in the description of the advancement "Galactic Hoarder"