
Weapon Archetypes - Alpha Release
Tired Of Vanilla Weapons But Don't Want To Drastically Change Everything?
Oh boy, I have the solution for you.
Overview
Weapon archetypes is an ongoing, constantly evolving mod which plans to further develop vanilla weapons and add certain mechanics to make fighting more engaging and add just a bit more strategy to your loadouts.
Current Features:
New Weapon Types. (Currently daggers and longswords)
New Weapon Rarities. (Currently Unique)
Always Read Patch Notes For Newest Info!
"Alpha Release? What the heck does that mean?"
When I said constantly evolving I meant it! As the mod grows and I become better at modding, the mod will gradually grow into its final form! I don't want to put too much pressure or strain on myself. So I've sectioned different parts of the mod into updates! Take a look!
Roadmap
Also on Modrinth: https://modrinth.com/mod/weapon-archetypes
Long Ahh Blade
So long so cool!
Additions
Longswords
These slow, long reaching weapons are great for keeping a distance and still doing a lot of damage. Watch out though! They are slower than normal swords.
Wooden Longsword
Damage: 4.5
Attack Speed: 1.4
Reach: 4
Stone Longsword
Damage: 5.5
Attack Speed: 1.4
Reach: 4
Gold Longsword
Damage: 4.5
Attack Speed: 1.4
Reach: 4
Iron Longsword
Damage: 6.5
Attack Speed: 1.4
Reach: 4
Diamond Longsword
Damage: 7.5
Attack Speed: 1.4
Reach: 4
Netherite Longsword
Damage: 8.5
Attack Speed: 1.4
Reach: 4
New Unique Weapon
Emerald Sword
Damage: 6.5
Durability: 500
Ability: Emeralds Bounty. Gives the wielder luck.
Made It So Each Unique Weapon Has A Description Of The Effect Name
Changes
Fixed Creative Tab For Unique Weapons Being Called Special Weapons
What features does it add tho?