The Unicorn Of The Farlands (Still In Development)

Published by Arcadyan_ on
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33
Upvotes: 0
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Project status
In development
License
Creative Commons Attribution-NonCommercial 3.0
Modification type
Supported Minecraft versions
1.21.8

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Welcome to the Lost Forest of the Farlands


Explore the forest that has been lost to time, its residents and what has been left behind by those that came before you. Lost yourself in the silence of nature.

 

 

 

  • New Biome and Natural Blocks!
  • New Structures!
  • New Rideable Mob!
  • New Mobs to trade with (Piglin Style)!
  • New Armor Set and Sword!
  • Much More to Come!

 

 

Because the Mod is very much still in development, and we have some new ideas we would like to add in the future, bugs are expected, some of them that we haven't found a way to fix yet are:

  • The Custom Solaflora leaves have falling leaves particles that are in color gray.
  • Unicorns may forget its owner if you cange from a previous version of the mod to a new one.
  • Unicorns, after leaving the neather with a player mounting, may get pulled back inside the portal.
  • Fairies get motionless while in the air.

 

Minecraft mod files
Unicorn-Of-The-Farlands.zip - Unicorn of the Farlands Uploaded on: 12/03/2025 - 02:02   File size: 1.61 MB
Changelog

1.1.0 Version Changes

  • Changed Great Mushrooms to "Great Brown Mushrooms"
  • Added Great Red Mushrooms
  • Added new walking animation to Unicorns.
  • Changed the Farlands Biome name to Lost Forest
  • Added Fairy Dust
  • Added a new weapon (Staff of The Ancients, WIP)
  • Added New Dimension (WIP)
  • Added new biomes, wood types and blocks (WIP)
  • Added Goldend Rods andits crafting Recepie
  • Added New Structure (Lone Tower)
  • Added new fruit type (Moon Fruit, WIP)
  • Changed Duende's Model and Texture

Note: This version is safe to explore in Survival, some things (like the Staff of The Ancients) have a placeholder texture, but work as intended.

Take into account that newer versions of the mod may corrupt your existing save.

If you want to check the new dimension, you'll have to make a portal with chiseled deepslate and use the Medallion as you wouldwith a flint & steel.

 

1.0.3 Version Changes:

  • Added a new mob (fairies).
  • Added Great Mushrooms.
  • Fixed Hollowed Solaflora Wood spawn.
  • Fixed Unicorn's mounted Y Offset.
  • Added Hollowed Solaflora Trees.
  • Changed the texture for the Unicorn, Duende and Sturnella Spawn Eggs.

 

1.0.2 Version Changes:

  • Changed the Unicorn's 3D Model and Textures.
  • Added Hollowed Solaflora Wood.
  • Fixed Solaflora leaves hardness (Now they should be easier to break like normal leaves)

 

1.0.1 Version Changes:

  • Fixed Unicorn's AI that made them not attack enemies the owner attacked.
  • Added a 20 tick delay before a untamed Unicorn kicks the player mounting it.
  • Fixed Solaflora leaves loot and hardness.
  • Fixed flashing lights bug with the Celestite Helmet.
  • Nature's Bounty craft now needs one (1) celestite shard.
  • Added a new structure "Duende Hideout" with custom chest loot.
  • Solaflora saplings now grow the same type of trees found in the Farlands biome.

What do you mean by Fairies get motionless while in the air.? If you are talking about animations, Then setting Amplitude to 100 might work.

I haven't tried this mod (or downloaded any mods through MCreator yet), but I have a few ideas that might help fix the flashing light issue of the Celestite Helmet. I'm guessing that you are using the night vision potion effect applies on the helmet tick procedure trigger? If so, you could try increasing the duration by a few seconds to reduce the flashing, and set the potion to only be added if [not[is provided world client-side]] to avoid a bug that at least existed in older Minecraft versions that could cause a potion effect to get stuck on 0 seconds remaining, and may still exist in modern versions.