Welcome to the Pathogen Party! Ever made a villager farm, or perhaps a city, and thought, "Wow, sure would be terrible if a plague happened here"? Well, wonder no longer! This mod introduces a few diseases that spread throughout your world (and the means to stop them). It isn't built for multiplayer yet, but please enjoy single-handedly stopping epidemics or watching it all burn with us!
Wiki (WIP) : https://pathogen-party.fandom.com/wiki/Pathogen_Party_Wiki
v1.0
added new items
added new recipes
added disease spreading system
added cough effect
fixed illness recovery
added disease progressions
added rats
added antibiotics
added medicine recipes
removed cow blood
added contaminated syringes
fixed cow infection
added vaccine-making
removed particles
fixed cows not weakening strains
fixed cows not giving contaminated syringe
added vaccine and contaminated properties on syringes
added lab rats
added interferon making
added interferon
added viral immunity
added immunity scroll
added 'viral' particle effect to sick entities
added 4 viral and 4 bacterial infections + symptoms
added thermometer item that detects sickness, recovery, severity
removed nausea as a symptom
gave each disease stage a new symptom for easy identification
added player infection and spread
changed infection rate to increase by 10% with each disease stage
changed infection where rats, cats, pillagers, iron golems, trader llamas, and (with a smaller chance) villagers can spontaneously get sick with a random illness
changed so rats, cats, pillagers, iron golems, and trader llamas will not have symptoms, but can still spread disease
changed so rats and pillagers can spread disease to each other
changed rats to avoid cats
added plague mask that prevents infection but limits visibility, durability decreases around infected entities
changed coal tar texture
changed disease vector frequency to be much lower (villagers: 10% / 300 days, other vectors: 10% / 100 days)
added chicken soup, which reduces player recovery time by 1/3
removed torch-destroying symptom of cold virus
fixed cold virus snow breaking non-grass blocks
fixed lab rats spawning naturally
changed rat spawning biomes to dark forest and plains
added all sounds for treatments
added player self-use of vaccine, interferon, antibiotics, and thermometer
removed lab rats
changed interferon-producing mob to chickens
changed viral infection rate to be 10x higher than bacterial
v.1.1
added rice and rice plant
added ginger and ginger plant
added rice porridge
v.2.0
changed vector spawn rate to 5%/day
changed so rats only spawn in villages, 30% chance per villager
added corpse block variants with fly particle
added plague doctor, who places bodies of dead villagers on the ground
added cats now hunt rats
removed cats as vectors
doubled village population density
added corpse block
changed so corpse piles grow as corpses are added
added raw sewage fluid
added sewage block
added heart of sewage
added heart of garbage
updated plague doctor model and texture
added fly sounds to various block
fixed plague doctor animations
removed plague doctor nametag
reduced fly sounds
fix corpse pile textures
added standing in sewage makes player nauseous
added garbage and sewage piles to villages that spawn rats at night
added garbage and sewage piles gives nausea on breaking
added corpse block
added corpse piles become corpse mounds if big enough
fixed plague doctor random corpse pile variants
fixed heart of sewage rarity
fixed garbage and sewage piles spawn in the air
changed so garbage and sewage pile are made by villagers once every few days
updated garbage pile structure
fixed corpse mound having structure block
v.2.1.0
removed corpse blocks from mod creative tab
changed small corpse block drop to 2 rotten flesh
changed medium corpse block drop to 6 rotten flesh
gave different 'induced' and 'natural' immunity periods, natural is 3 minutes and induced is 17 minutes, allowing chance for diseases to die out naturally
made corpse blocks and corpse piles very flammable
reduced infection spread rates to 20% original
updated rat model, texture, and animations
added rat sounds