CrMod

Published by faielgila on
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Category
Project status
Beta
Project members
Lead developer
Modification type
Supported Minecraft versions
1.7.10

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CrMod 1.4.0 is now in development! I can't say when it'll be released, but this update replaces the old (bad) textures with ones that fit the new 1.15 style, more intuitive crafting recipes, and whole lot of new chemical processing for new items. The update makes the mod centered on gathering and processing different minerals and crystals in different ways to get new materials, crystals, chemicals, and metals. You can even try to make element 118 in a particle accelerator (if, of course, you're that nerdy!). Overall, I think this update makes this mod worth it, but I'll let you decide that upon release...

You can check out the work-in-progress CrMod Wiki for information on the new update, as well as the CrMod GitHub for development updates.

By the way, this 1.4.0 update basically makes the rest of this page obsolete. Upon release, this page will be replaced with updated info, and possibly a link to a wiki page.


So, you want to learn more about the CrMod? Well, you've come to the right place! This mod was originally created for use by decoration-focused players and map makers, but it has, since the alpha versions of the mod, been slowly drifting into realistic science and technology. I understand that it's not perfect, but, trust me, it's really hard to keep track of every item in the mod. I understand that most of the better mods are still in 1.7.10, so the latest, most stable version of this mod is in 1.7.10, not 1.8, 1.9, 1.10, or 1.11.

This is still in development, and I realize that glitches exist and can (for the most part) be fixed. The following is a list of bug/glitches I have been made aware of:

  • Paradaxium Ore doesn't remove the bucket (FIXED, 1.3.0)
  • Most ores are transparent to light
  • Ores break with a shovel rather than a pickaxe (FIXED, 1.3.0)
  • Natural Generation is very high (FIXED, 1.3.0)
  • Alemonium Armor is too absorbent (FIXED, 1.3.0)
  • Blocks always face the same direction (not me, it's MCreator)
  • [1.3.0 ONLY] Reinforced Bottle doesn't get removed from inventory upon right-click on air
  • Armor names are item.[armor name here].name. Blame MCreator!
  • Gun names are item.[gun name here].name. Blame MCreator!
  • The Glowstone-Quartz block doesn't create light. (Again, blame MCreator)
  • Ghost Ore doesn't spawn in the Nether (MCreator...)
  • Urac Sealed Glass shows through blocks (yes, I know the Ghost Block does that too, but it is a GHOST block...)
  • Ores break with any level pickaxe, including hand (FIXED, 1.3.1)

Grinder

  • Blaze Ingot in = Blaze Dust out
  • Copper (Ingot) in = Copper Dust out
  • Lead Ingot in = Lead Dust out
  • *Plastic in = Plastic Dust out
  • Steel (Ingot) in = Steel Dust out
  • Alemonium Ingot in = Alemonium Dust out
  • Contandis Crystal in = Contandis Dust out

Atomic Splitter

I'm not going to write this section completely. Basically, you right click with an acceptable item in your hand, and the Atomic Splitter will split it into its basic elements, in proportion. For example, putting a water bucket in will give you 2 Hydrogen, 1 Oxygen, and 3 Iron. All dusts will give you the same amount as the item that made them, and blocks give you 9 times the elements. I'll let you experiment with the rest...

Stablizer

  • Unstable Bucket of Paradaxium in = Stablized Bucket of Paradaxium out
  • *Unstable Paradaxium Gem in  = Stablized Paradaxium Gem out

Compressor

The Compressor turns any regular block (made of some kind of processed ore) from this mod and turns it into the compressed version of itself. Notable exceptions to the previously stated rule include the Lead Block.

​Also, due to the fact MCreator will not allow you to check for a certain block in a player's hand, this machine is useless, at least for now. If you have any work-arounds, please post them in the comments. Thank you!

Other Blocks

There are some blocks in this mod that are purely for decorative purposes, which is where the original intentions of this mod lie. The folowing is a list of them.

  • Asphalt
  • Warning Block
  • Apple Block
  • Windows Block
  • Solid Color Blocks
    • Black
    • Blue
    • Brown
    • Cyan
    • Gray
    • Green
    • Light Gray
    • Lime Green
    • Orange
    • Pink
    • Purple
    • Red
    • Sky Blue
    • White
    • Yellow

The Element Edition

The Atomic Splitter is only in this edition of the mod, Element Edition. It's sort of like MineChem, but less complicated and without every single little molecule. I'm only including the cool and interesting ones (not that some aren't interesting, but some are more interesting than others). For example, you can make sodium chloride (table salt, thus giving you Salt Dust), but not trioxide (ozone. There's no use for ozone in Minecraft, specifically with this mod.)

Generally, this edition is only for the nerdiest of nerds, just like me.

NOTE: Element Edition will no longer be downloaded separately from the regular ones.


VERY IMPORTANT NOTE:

1.3.0 is now available! I'm not including a changelog, otherwise it'll be extremely long. (Some items listed above are not added to 1.3.0 yet. Those will have an asterisk (*) in front of them.)

1.3.1 is now available! Only one thing was fixed: Ores now break only with certain tier pickaxes. This really only matters to those who use this in survival mode.

Modification files
crmod_1.3.1_public_release.zip - 1.3.0 with bug fixes. Uploaded on: 11/29/2016 - 02:12   File size: 3.72 MB
crmod_1.3.0_public_release.jar.jar - The new and improved CrMod for 1.7.10 with many new items, mechanics, and a bug fix! Uploaded on: 11/28/2016 - 01:36   File size: 3.7 MB
crmod_1.2.8_beta_public_release.jar - The old, really bad version of the CrMod for 1.7.10 that has nothing useful in it. Uploaded on: 11/12/2016 - 03:54   File size: 3.53 MB
Changelog

CrMod 1.4.0 (for 1.15) is now in development! This update adds better textures for old items, as well as a brand-new chemical processing section to explore...

The following items are being added (items which are in italics are new):

  • Chemical Basin - new machine which mixes or reacts chemicals to create new chemicals.
  • Thorium - more accurate replacement for Paradaxium. Thorium can be made by chemically processing Thorite with Sodium Hydroxide, creating TSP. Thorium is used to make the Accelerator and Thorium Cores.
  • Molten FLiBe Salt - primary neutron absoption for the FLiBe Thorium Reactor. It can be made by chemically processing Beryllium Fluoride and Lithium Fluoride in a Chemical Basin. The process of making Beryllium Fluoride and Lithium Fluoride requires a chain of chemical processing, beginning with Sulfur Dust and Carnotite.

by the way i have an idea for you. Maybe you should make a block that spawns in the sky called a cloud block. And perhaps that can lead to new armor and tools?

@#11 Sorry, Andrew, but I'd prefer that this mod stays as close to reality as possible, and I do realize that Alemonium doesn't exist in real life, it makes more sense than making tools out of clouds. Clouds are made of vapor and dust, and can only be solidified under high pressure or cold temperatures.

Really sorry if that offended you in any way, but I couldn't think of another way to say it.

A lot of features for MCreator are added in newer versions of it, so you can fix all those glitches and update your mod in the same time.

You should add some sort of life creator or converter. For example, if you put a sponge block in, you'd get simple cells out and you could use different cells to create spawn eggs maybe??

Let me know what you think.

-Alpha

@#8 Good idea, Mr_Alpha! So, here`s the problem: MCreator can`t check for blocks as your held item, for obvious reasons. I can, rather than making a block machine, make a hand-held, item machine, which would be a crafting recipe instead. Also, with the spawn egg idea, I can try. I haven`t even thought of making spawn eggs of my own, so there`s that. I also have no idea if I can add timers to anything, so it may end up being a machine that grows the cells, not a timed thing.
- Faiel Gila

BTW, If you`d like, you can join me as that guy that pumps out ideas. Just email me at faieltube@gmail.com. I`d appreciate it.

You can fix the armor name "bug" by editing the en_US.lang file in your compiled mod (open it with winrar or any other unarchiving program)

Not my cup of tea, but I always love seeing people make good mods and actually try to make something out of mcreators use. Mods like these are possible by anyone if they tried. Great work!