Mod has moved to Curseforge fully -- File too big
***Previously known as Genuinely Too Many Additions -- GTMA***
***This mod is heavily in development, please keep in mind most, if not all content seen is both subject to change and not set in stone as finished.***
Have you ever been playing modern Minecraft and think to yourself,
"Man, I wish there was a mod out there like Orespawn for modern versions.."
And if so, have you ever thought if it was completely different?
And once more, if the above wring true, have you ever thought that you wanted it to have genuinely too many things in it?
If the above applies to you, then you've (potentially) found the right mod!
This mod is best played with Just Enough Items for recipes.
For any questions and to see exclusive previews, follow @TZeode on Twitter.
-6 new ores
-20 new mobs, including 8 bosses
-Several new weapons
-Several miscellaneous utilities (i.e /heal, the ability to compact rotten flesh, etc etc.)
Future plans include:
-Another 250ish ores
-Many new mobs and bosses
-MANY new weapons
-And so much more!
0.7.3 to 0.8.1
-finishing touches on abbadon excluding spawning/items
-beginning fixes to magic weapons (currently nightmare flame and asmodeus' eye are fixed)
-The mana/xp system is 100% up to date and working with all mana items, En's staff, however, does not currently summon Dinguses.
-Many bug fixes in loot tables, mob behavior, and armor effects
-Crumbling Oak and Cactus wood now both have doors
-New structure, Abaddon Tower, (Drops not added for Abaddon yet)
-Asmodeus and Abaddon's Towers are both now more common
-All envious weaponry now have crafting recipes
-3 new mobs; Abyssal Remains α, β, and Ω. These mobs are not yet done, as all have the same AI. They all spawn everywhere in Nowhere.
-Abyssal Remains 1,2, and 3 (potentially marked as ?, ?, and ?--issue with symbols and will be renamed next update if are all named the same) have separate behaviors:
-Abyssal Remains 1 rushes the player, dealing melee damage.
-Abyssal Remains 2 will shoot the player from afar, dealing heavy range damage, at the cost of lower health.
-Abyssal Remains 3 will explode on contact with the player, but will not actively seek them out. Serve as essentially moving land mines.
-The Wendigo and Violet Winding have new, better models.
-Both Wendigos and Mothmen have new sounds
-Crumbling Oak can now be used for tools in place of other planks.
-Wither Skeletons have a new loot table, as well as a new drop, the withered bone. Drops remain unchanged other than bones being withered bones, and item weights are different. making withered bones less common than bones were as a caveat to;
-Wither Skeleton skulls are now craftable using withered bones.
-The Decayed added; a zombie type that spawns in swamps.
-The Decay potion effect is also added, and predictably is currently only given through the Decayed. It, every tick, has a 0.10% chance to deal 1-2.5 hearts of true damage. This ignores armor, and can rapidly take the player out if they aren't careful.
-Fixes to every boss; they now grant the killer their achievement. The icons reflect this.
-Removed several achievements; they were unnecessary.
-Violet Boar now is struck with lightning every 100 hp lost, powering him up for a moment.
-Added Necrotic Charm, Skin Cream, and Ipecac.They make the holder immune to Wither, Decay, and Choking respectively. They are not currently obtainable in survival.
-Abyssal Remains 1 now inflicts Choking.
-Added the first difficulty increase. Upon entering the Nether, new mobs start to spawn.
-The first two "hard mode" mobs; the Reaver and the Wardling.
The Reaver is a new zombie type that spawns during the night and spreads its plague through the Zombification potion. If an entity dies due to Zombification, it will become Zombified, though currently only the player and normal zombies have implimentation; turning into Infected Players and Reavers respectively. They do not burn during the day. They are made to give a further challenge to resource management in managing a plague at the same time as normal events.
The Wardling spawns in areas not directly exposed to the sky, and are miniature Wardens (1.17).
Currently both spawn in the Nether, which is not intended.
-The Violet Tome has been slightly tweaked in preparation for later, as well as to support JEI better--previously JEI would sometimes cover the buttons which I was not aware of, and solved by not only simplifying the work on me, but also by introducing the Table of Contents.
-New ore: Zalski Ore
Only appears in the Nether, and drops Zalski gems when mined, which is used to craft Nowhere Portal Framings
-Infected Players, Abyssal Remains 1 the Violet Flame Cultist Corpses all have a new loot table.
-Wither Skeletons now drop Necrotic Charms, which grant immunity to wither, whilst Abyssal Remains 1 now drops Ipecac which grants immunity to Choking.
-New weapon: Bombs
a new Demolition class weapon, works similarly to the bombs in The Binding of Isaac, in where you place it down on the ground and it explodes after being set down.
-New block: Debris
A block that only appears in the first difficulty increase after entering the Nether. It replaces any generated and ungenerated naturally occurring andesite block, and when mined can be turned into Debris Scrap (texture may be bugged, program had a rough time with a later addition), which then can be turned into Netherite, though significantly more expensive than Ancient Debris and Netherite Scraps.
-Pigmen and Pigman Warriors can now be Zombified by Reavers, turning into Zombie Pigmen and Zombie Pigman Brutes respectively.
-Integrations with wood into other modded and vanilla recipes
-New mob; Arch Skeleton
Arch Skeletons are a new mob exclusive to the first difficulty switch. They are upgraded skeletons, and when they die, turn into floating heads. How fun!
-Zombification Cure (NOT IN SURVIVAL YET)
A vaccine used to cure mobs by hitting them. Creative only for this update.
Concrete that is, as implied, faded. Comes in every colour, with Black, Grey, Light Grey, and White all being true tones rather than slightly off shot.
-Ancient Forest biome
New biome where Wendigos spawn, similar to Mega Taigas.
-Most mobs now have blood particles for getting hit.
Every mob will soon, though many have unique blood because not everything in the world, real or fictional, bleeds red.
-Plague Vaccines are now craftable
For all your inoculation needs.
Promised for a friend, sorry it took so long <3
-Philosopher's Stone and its crafting chain, steps featured here:
Currently serves no purpose, will soon do as promised on Twitter.
-3 new structures: Boon, Sky Island, and Warped Sky Island
Boon: a segment of wall from a torn-down building, with a very unfortunate soul.
Sky Island: no beating around the bush, it's the very original skyblock island all the way from beta 1.8
Warped Sky Island: like the Sky Island, but for Warped Forests.
-Blood effects can now be disabled
/Gamerule bloodEffects False to disable, default set to True.It is in the Misc section of the gamerule menu upon creating a world.
The rest of the promise, get it by wearing a full set of clown armor
A new helmet based on ENA (Joel G.). It changes emotion every minute in a chain of 5 individual masks. They each have their own potion effects. This mask cannot break unless it takes 250 damage in under a minute, which is horrific if you can accomplish.
A new crop. Drops rice and rice seeds, which grows into more rice and rice seeds. Rice alone takes significantly less time it takes to eat normal foods, but also is the equivalent of eating a sheet of paper. This can be avoided by crafting it into rice bowls, which are significantly better.
-Loot Table Changes
Grass drops every crop in the game aside from cocoa beans, cactus, sweet berries, apples, and nether wart. This is how to get rice seeds.
Pigmen no longer drop 10-15 carrots, this was not intended in the slightest. They now drop 2-4
Crafted with 3 milk buckets per 4 cheese. Basic food item.
-Reavers now are slowed in daylight
-Reavers spawned via infection now burn in daylight
-Infected Players now burn in daylight
-Boss Spawners now summon bosses on the block you right click, as well as Dingus and the Grimmchildren.
-Nightmare Lamps have been retextured.
-Rice and Mirror Masks should function properly for real this time.
-Wendigo Pendant can now be turned off with right click.
-Zombies now have a 30% chance to spawn with a stone sword post-Nether.
-Dimension stacking-- somewhat unfinished, but if you go below Y=-5, you go down a layer, go above Y=256, you go up a layer.
-Void Sickness, a new potion effect that occurs on the lower layers of the End and Nowhere.
-Rucksacks now use any type of leather, vanilla or modded, instead of exclusively sasquatch fur.
-Fixed Reavers spawn pre-Nether.
-Wooden, Lithium, and Golden pickaxes now make stone drop pebbles instead of cobblestone, which crafts into cobblestone with 4 pebbles.
-A new tool, Stone Hammers, get more pebbles from stone. Will be more important later.
-Fixed Green Eyed Monster's attack damage, being now significantly less, ~15 hearts.
-Walking Stick, grants speed when equipped in your offhand.
This is the REAL last update here on MCreator, it's quite literally 19.8 MB, with 20 MB being the max
The Curseforge page is 100% the only other place SoE is updated from here out.