Legout's Additions

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Latest supported Minecraft version

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Recently, I had to purge this mod's code from my pc due to reasons concerning programing glitches that spread and it hit this so most of the code for this mod is lost... Therefore, any updates to this mod will probably not occur. Also, I've been thinking of splitting these additions into series, similar to Bob's mods for Factorio. Therefore, as I work on the additions, I will produce more individual mods over one over-arching one.

This mod's goal is to overhaul Minecraft as a game by implementing new systems, terrain, concepts, and features in general to Minecraft.


Planned Additions:

  -  Geology (v. 0.0.x): Stones, Gemstones, Minerals, Soils (Finished for now)

  -  Metallurgy (v. 0.1.x): Ores, Metals, Alloys, Smithing, Forging (Progress pause to focus on other additions)

  -  Biodiversity (v. 0.2.x): Biomes, Trees & Forests, Foliage, Cave Terrain (In Development)

  -  Magic (v. 0.3.x & 0.4.x): 12 (New) Schools of Magic

  -  Technology (v. 0.5.x & 0.6.x): Processing, Ductwork, Auto & Bulk Crafting & Storage

  -  Chemistry (v. 0.7.x): Moles & Chemicals, Acids & Bases, Quarks & Leptons, Fusion & Fission, Lenses & Optics

  -  Dimensions: (v. 0.8.x to 0.12.x): New Biomes, Structures, Entities, and Bosses

       -  Overworld (v. 0.8.x): New Boss

       -  Nether (v. 0.8.x): New Boss, 3 New Biomes

       -  End (v. 0.9.x): 3 New Biomes

       -  Aeol (Air) (v. 0.10.x): 4 New Biomes, New Boss, 2 New Structures

       -  Voadic (Void) (v. 0.11.x): 4 New Biomes, New Boss, 2 New Structures

       -  Celestia (Stars) (v. 0.12.x): 4 New Biomes, New Boss, 2 New Structures



Future Minecraft Versions: Will be updated to to the next Forge/MCreator Update by Pylo when its gets released.

Some of 1.17's that are incorporated into the mod are currently imported and will be replaced when 1.17.x are available for stable modifiations.

Once released, the mod will receive new updates with more additions but updates will be rarer than the in-development (indev) period.


Also, don't worry about some items not having a use yet or are obsolete, future updates will remedy that.


If you want to see any mods updates pre-release, feel free to join my Minecraft Modding streams on Twitch! I'm usually live Wednesday mornings and Saturday afternoons with late nights throughout the week.

Modification files
legouts_additions_indev_0_2_0-0_1_3-f.jar - v. Indev 0.2.0-1.3-f (1.16.5, Unstable)Uploaded on: 05/06/2021 - 17:23   File size: 4.59 MB
legouts_additions_indev_0_1_3.jar - v. Indev 0.1.3 (1.15.2, Stable)Uploaded on: 04/18/2021 - 08:10   File size: 3.57 MB
legouts additions indev 0 1 0 v 1 16 4 experimental.jar - v. Indev 0.1.0 (1.16.4, Semi-Stable)Uploaded on: 02/15/2021 - 02:53   File size: 3.17 MB

This mod is now considered defunct until restored. Once restored, ALL previous version worlds will be incompatible with future versions.

Indev 0.2.0-1.3-f - Trees Update


 - Trees: Pine, Sweetgum, Baobob, Cypress, Willow, Palm, Maple

 - Wood Types: Pine, Gum, Baobob, Cypress. Willow, Palm, Maple

 - Tree generation for all types

- UPDATED TO 1.16.5 \o/

Indev 0.1.3 - Platinum Group Update



 - New Materials: Ruthenium, Rhodium, Palladium, Osmium, Iridium, and Platinum


 - Rhenium Ore to spawn at the same rate as other Platinum Group Metals

Future updates will not include further developments to this addition until the Tech Addition

Indev 0.1.2 - Non-Transitions Update


 - New Materials: Aluminum, Gallium, Indium, Thallium, Bismuth, Cobalt, Nickel, Zinc, and Cadmium

 - Quartz Ore

Indev 0.1.1 - Refractories and Textures Update


 - All gem textures to match 1.17 textures

 - All metal textures to match 1.17 textures

   - Textures are ment to be distinguishable for the color blind, similar to Mojang's change to vanilla ores


 - Refractory Metals (with ores, ingots, blocks, nuggets, and gems (if needed))

   - Titanium, Vanadium, Chromium, Manganese, Zirconium, Niobium, Molybdenium, Hafnium, Tantalum, Tungsten, & Rhenium


 - Amethyst Ore (still achievable via geodes)


 - Cinnabar Ore now drops Cinnabar when broken

Indev 0.1.0 - Metals of Antiqiuty Update


 - Materials: Silver, Lead, Tin, Cinnabar, and Mercury

 - Ores: Angentite, Galena, Cassiterite, and Cinnabar

 - Feature: Smelting Amythyst creates Citrine and vise versa

Indev 0.0.9 - The Rebuild Update

WARNING: Future verisions will not be compatable with v.0.0.1 - 0.0.8 worlds


 - Registry is more stream-lined

 - Copper Ingot's title to "Copper Ingot" (same change applied to other items/blocks nomenclature)

 - Green Clay spawns 40% less than prior update

 - Talc now drops its powder

 - All "ores" can now be silked and fortuned


 - Amythyst Geodes

 - Quartz Block -> Quartz recipe

Indev 0.0.8


 - New Soils: Silt, Loam, Mud, and Silica Sand

 - New Clays: Brown, Black, White, Tan, Orange, Red, Yellow, and Green with crude and refined versions

Indev 0.0.7


 - Carnelian and Tiger's Eye Blocks rotations

 - Creative tab entries better display items and blocks

Indev 0.0.6


 - New Quartz Variants: Citrine, Jasper, Onyx, Tiger's Eye, and Carnelian

 - New Gemstone: Opal (will be further implemented in future versions)

Indev 0.0.5


 - Beryl spawns to be rare

 - New Stone Variants from over-spawning

Indev 0.0.4


 - Tinted Glass

 - Beryl Materials: Aquamarine, Bixbite, Heliodor, Goshenite, and Morganite


 - 1.16 Creative Tab

Indev 0.0.3 - The 1.17 Update


 - 1.17 Items: Amethyst, Calcite, Tuff, Copper, Cut Copper, Waxed Copper, and Weathered Copper

 - Materials: Ruby, Sapphire, and Padparadscha Gems

 - 1.16 and 1.17 Creative Tabs

Indev 0.0.2


 - Chalk, Talc, Gypsum, and Salt Chunks/Powders and their Drop Tables (Talc (powder) is not yet craftable)

Indev 0.0.1 - The Initial Update


 - New Stone Variants: Limestone, Shale, Marble, Gneiss, Talc, Gypsum, & Salt -- all blocks currently drop themselves; later updates will change some to drop items similar glowstone's mechanics

the new jems look sick, i love the textures! as new ores mods there is a really big competition, so if you implement something that makes your mod unique from the others like a special tool or something it can be a great mod, i repeat, i really love the textures, keep going ;)