Chiron Project:Drop
In this mode, if the mob gets hurt, the item comes out with a certain probability.
And when the mob gets critical damage, The mob dies instantly with a low chance.
And if you break the grass block, Saplings come with a certain probability.
When sand is dug up, there is a certain probability of gold.
In the case of stones, there's a certain chance.
Cobblestone, gravel, sand, minerals come with a certain probability.
Random box
those block is random event when broken
now 4 variable virsion
(normal,Eu(good),effect,summon)
0.0.0 mod starting
0.0.1
add Random Box
add Random Ore
fixed Stone drops are be less probability
fixed instance die probability lower
0.0.2
add Lucky zombie
changed some random box event
0.0.021a
add Dungeon Stone Random Placer
Redraw some block and lucky zombie
Please improve the textures. I use Paint dot net.