Foundry (Proof of concept)

Published by limewire on
Downloads:
125
Upvotes: 3
Share this:
Project status
In development
Modification type
Supported Minecraft versions
1.18.2

Jump to downloads

Basically a few concepts of ironmaking taken from Terrafirmacraft and re-versioned to be less time consuming to my liking. Including basic heat treating for iron tools (implemented only on pickaxes as of now), bloomeries and a forge.

The project is far from finished, only fully usable on creative for testing purposes, contains items/blocks still not fully implemented

Key features rundown:

-Forge block (no recipe): Consumes coal/charcoal to heat items, must be lit using a flint and steel, currently only used to heat crucibles, blooms and iron pickaxes. Gives Heated status to items. Heated items will loose their status iafter some time passes if the forge has no more fuel within it.

-Crucible (item): Holds raw ores to be melted (only implemented on copper) and alloying according to ore ratios in storage (implemented bronze as a test)

-Tongs (item): Used for handling Heated items out of the forge block when heated by shift+right clicking on the forge block, currently used for handling crucibles, blooms and iron pickaxes. Heated items will loose their heated status after being held for too long.

-Pickaxes while held in tongs with the Heated status can be quenched by shift+right clicking on a water block to give the item a quenched status, the tool will break after 1 use if used while the quenched status is applied.

-Crucibles while held in tongs can be dumped by shift+right clicking on a water block to produce ingots, or within a 3x3 pit made of foundry sand to cast a block (only implemented for copper). Bronze can be made by mixing raw copper and cassiterite in a 1:3 ratio within the crucible gui.

-Quenched items can then be tempered in a forge. The tempered status extends the durability

-Work hardening causes iron pickaxes to mine faster as their durability decreases, while also increasing the rate at which they are damaged (intended to be applied to iron alloys with high manganese content/some copper base alloys)

-Bloomery Multiblock: Made by placing scaffolding in the following configuration:

OOO  OXO  OXO  OXO

OXO  XOX   XOX  XOX

OOO  OOO  OXO  OXO

Read from left to right, the leftmost configuration being the bottom layer and the rightmost the top layer

Then right clicking with adobe balls to create the lining. It is then fired by placing 2 coal blocks in the middle at the 2 upper layers and a hay bale at the very bottom, then igniting the hay bale with flint and steel. Once fired, the same procedure can be repeated substituing the coal blocks by bloomery charges to produce a bloom. The bloomery is damaged in the process producing sand and cracked lining, cracked lining can be patched by right clicking the block with adobe balls, sand must be removed and the lining re-built and re-fired.

-Blooms can be mined to obtain iron nuggets and blooms(item), the latter are heated in the forge, held with tongs and worked on the top surface of stone blocks/anvils by shift+right clicking, the player must have a pickaxe in the off-hand, after a certain number of hits, the bloom is turned into an iron ingot.

Hope you enjoy, if you would like to continue developing it/ make suggestions feel free to comment or reach out, I currently don't have that much time/skills to fully commit to this so I can share the source code/workspace if you would like as well.

 

 

 

Modification files
foundry.jar Uploaded on: 06/12/2022 - 21:56   File size: 461.14 KB

Submitted by Aatreyu_Shau on Mon, 06/13/2022 - 06:34 Permalink

Also I just published my mod now