Art5019's Injustice

Published by Art5019 on
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297
Upvotes: 4
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Project status
Beta
Modification type
Supported Minecraft versions
1.20.1

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Art5019's Injustice is a mod to add super experiences to your game, which allows you to live the experience of different superheroes and villains mythologies. So... what does that means? 

Imagine you're playing on a server with your friends, and each one of you go to a different direction. At the same day, one can visit a lab and be bitten by a radioactive spider, other can begin the proccess of mining rare ores to create advanced pieces of tech, which one day will be turned to a Iron Man suit, to gain the ability to fly and shoot repulsor beams while someone explores the deep ocean, in the search of Atlantean DNA, to become the King of the Seven Seas.

But that's the common part. Get the power, wear a suit and than... what comes next? The server usually dies if it's not packed with hundreds of mods. But the mod got...

  • More than 20 Superpowers, each of them with different abilities and ways to evole to their full potential. At any point, you can give up on them by jumping on a Lazarus Pit or using some other method. Click Show Spoiler to show every available superpower by now:

Available Superpowers:

-Spiderman (Spider-Totem)

-Superman (Kryptonian) [WIP]

-Iron Man (Iron Soldier)

-Scarecrow

-Poison Ivy

-Blue Beetle (I & III)

-Venomized Spiderman

-Venom

-Ultimate Proto Humans (I, II and III/Characters from my OCs)

-Black Panther

-Aquaman (Atlantean)

-X-Gene (Storm/Deadpool/Domino/Quicksilver)

-Compound V (Translucent/Homelander/Black Noir) [WIP]

-Captain America (Super Soldier)

  • 100+ Advancements, to give you a challanging progression.
  • 6 Bosses, and a lot of mobs, each with their own fighting progression, targets, places to find and unique loot, displayed below:

  • 40+ suitsets, each with a unique ability to make you stronger and your playing style unique (Which are displayed right below:

And I know, that's not enough, a lot of mods got this and usually, quantity differs from quality. So let's take a deeper look at the above examples.

  • Spider-Man has a lot of suits, some homemade, other stealth, other high-tech, and also a lot of quirks to make your journey more unique, some of these quirks such as using math to gain tech, or secreting organic-web requires you to defeat bosses as a way to gain experience and become stronger.
  • Crafting the Iron-Man suit is a hard journey, but in the proccess, you will develop a arsenal of heavy weapons and advanced tech which can vaporize any of your enemies in seconds.
  • The ocean now hides tons of special metals that can be used to create stronger armors, made for proper sea combat, so you can become a king, or a high tech pirate that shoots lasers from it's head, maybe both. But you will also find even stronger aquatic zombies, new enchantments and other aquatic challenges.

So, that's just it? The answer is no, each of the non-mentioned powers have their own journeys and ways to be explored, and there is also the intersection of those experiences, you can mix the Venom Symbiote with the Venom formula to become unstopable. Become a speedster that uses firearms, a Deadpool on Vibranium, a collector of the Legendary Infinite Stones, a scientist that experiments both on Kryptonite and Fear Toxin. The combinations are unlimited.

For some people it may seem to be a lot, but that's just the beggining, the beggining of a long, long journey of updates, so if you find it interesting, stay tuned for the news and enjoy the mod.

If you feel not invested yet on the deep experience thing, here's just a sample of one specific Spider-Man skill available at my channel (There are some other test footage of the mod available there):

 

Disclaimers

  • This mod isn't made for profiting over registered brands and/or characters, all rights to it's respective owners.
  • I not made this mod alone, no one creates something out of thin air, check Credits to know everyone that was part in the process to make this mod come to life.
  • Since the mod is new and consequently there aren't gameplays/tutorials or wikis on the mod, it's highly recommended to take a first look on the mod with the creative mode and then go for a survival run.
  • And for last, but not least feel free to contact me for anything related to the mod ranging from critics to doubts.
  • The combination of armors and powers can easily surpass the vanilla 30 armor points attribute cap, so be sure to install a mod to remove the cap, otherwise those combinations will be useless.
Modification files
art5019injustice-(Beta)2.0.0.0-forge-1.20.1.jar - Art5019 Injustice Beta 2.0.0 Uploaded on: 09/22/2024 - 20:44   File size: 7 MB
art5019injustice100alpha.jar - Art5019's Injustice Alpha 1.0.0 Uploaded on: 08/11/2023 - 22:23   File size: 1.33 MB
art5019injustice1.0.0.zip - Art5019's Injustice 1.0.0 (+Credits) Uploaded on: 11/16/2023 - 22:35   File size: 2.08 MB
art5019injusticerelease1.1.1.zip - Art5019's Injustice 1.1.1 (+Credits) Uploaded on: 12/02/2023 - 22:01   File size: 2.22 MB
art5019injustice-(Beta)2.0.0.1-forge-1.20.1.jar - Art5019's Injustice Beta 2.0.0.1 Uploaded on: 11/12/2024 - 16:51   File size: 7.11 MB
Changelog

A.K.A: Spooky Chemistry Started two main Revamps: Chemistry Table and Scarecrow

The Chemistry Table new system will try to emulate real life chemistry, or you will need to be good by nature, by learning before doing or by using formulas. In-game this will be translated to: Having powers and abilities that allow you to have higher chemistry knowledge levels, consuming books before cooking or using formulas for what you want to accomplish. Also, the chemical steps will be more related to reality, not using anymore abstract chemistry kits, but actual elements and materials found in nature. But... that's a pretty new system, that will need a lot of working before getting good, and also, by now, chemistry crafting doesn't work, so for survival, the first Beta is actually a better version.

Since it's Halloween, why not to improve the (by now) scariest superpower in the mod, Scarecrow, which main power consists of making the enemy destroy itself with the effects of the Fear Toxin. Since I'm lazier than some AAA developers, it's not complete by now, but, still a pretty funny update to Scarecrow abilities.

So, here is the actual changelog: -Started Chemistry Table Revamp, which makes it unusable by now. -Added chemistry related materials items and blocks: Salt, Sodium, Chlorine, Stibnite, Stibnite Ore (Found in Nether), Antimony, Antimony Trichlorine, Bromine, Fluoridric Acid, Bromine Sand (Found in Deep Oceans), Hydrogen Fluoride, Fluorite, Fluorite Ore and Iron Chloride. -Added Chemistry Books and a Chemistry Formula for extracting elements from ores. -Added Chemistry Table recipes for: Evaporate Water, Decompose Salt by Electrolysis, Ferric Chloride Production and Hydrogen Fluoride Production.

-Scarecrow Fear Sense ability now also grants Speed -Updated Scarecrow Skilltree -Scarecrow Ability 1 on Rage V (Which may be accomplished by Fear Sense) now summons The Nightmare, a solid nightmare, with a enormous healthbar, is fast, strong, can make the player even more confused and can clone himself..

-Adrenalyne Injections updated to be optimized, more balanced (you pretty much could get any level of Rage before so the cooldowns for the strongest abilities would be like seconds), and to solve some bugs.

-A lot of bugfixes