The first snapshot of the second MCreator release of the year is here. It includes many bug fixes, new features, and also performance improvements, so make sure to check it out!
Snapshot changelog
This is a full changelog of this snapshot with more notable changes highlighted with bold text.
- Updated bundled Java to version OpenJDK 21.0.3
- Updated NeoForge for 1.20.4 to 20.4.234
- Updated Minecraft Forge for 1.20.1 to 47.3.0
- Made some minor UI improvements across the interface
- Significantly improved performance of Blockly editor
- Improved performance of code generator in some cases
- Improved mod element and folder dragging in the workspace panel
- Added a new user code block at the bottom of mods.toml file
- Added support for passing custom values to dependencies when calling another procedure from a procedure
- Custom tool mod elements are now automatically tagged with appropriate tags
- Global procedure trigger "on entity tick update" is now cancellable
- Custom living entities can now specify raider as their behavior type, making them spawn in raids
- Added armor item glow parameter with optional logic procedure input
- Added support to specify dynamic custom particle scale using a number procedure
- Added a parameter that allows one to disable the hurt overlay on a custom living entity model layers
- Added an option for custom items with a ranged attack to charge projectile power based on item use duration
- Added an option to skip custom feature mod element placement
- Added an option to specify blockstate properties when specifying blocks for custom features
- Added new team procedure blocks: check team death message visibility, check team nametag visibility, set team death message visibility, set team nametag visibility
- Added procedure blocks to place a feature and to check if the placement was successful
- Added new advancement triggers: if the player is hurt by an entity of type
- [Bugfix] Deleting a custom Java model did not delete all of its files in some cases
- [Bugfix] Vanilla recipe overrides did not work correctly in some cases
- [Bugfix, NF 1.20.4] Opening another GUI from the currently open GUI moved the mouse cursor to the center of the screen
- [Bugfix, NF 1.20.4] Disabling slot interaction for automation for a block disabled said slot in the GUI as well
- [Bugfix] Some other minor fixes and improvements
Snapshot release notes
- Due to changes to the creative tab ordering system, custom mod element ordering in creative tabs will have to be manually redone. If the user did not alter the order of the tabs using the creative tab order editor tool, no changes are needed and the order will be preserved.
A download of the snapshot is possible on the Download page under the Snapshot downloads section.
Make sure to test the snapshot so we can fix any potential bugs you find. Leave a comment with your feedback on the update below. Stay tuned and keep on modding!
Comments
It seems like this should work because at first, I tested it by passing a block with the name 'Static entity instance of type ...' as an argument - and it turned out that this didn't work. So, for testing, I passed two entities after an attack - the attacker and the attacked, i.e., the player and the mob that I hit, and still nothing is displayed - either an empty text or a crash
Also, when I open a world it tells me: "some errors in the selected data packets have prevented the world from loading. You can try to load it using only the vanilla data package ("safe mode") or go back to the main menu and fix it manually.
So I clicked "Safe Mode" and told me: "Could not load the world in safe mode. This world contains invalid or damaged rescue data".
Some of my textures got corrupted when I updated my workspace to this snapshot is this normal? (do not worry I had made a backup beforehand)