1st 2022.2 snapshot - A feature snapshot

Published by Klemen on
1st 2022.2 snapshot - A feature snapshot

The first snapshot of feature-oriented MCreator 2022.2 is here. Adding command arguments, blockstate management procedure blocks, and much more. Read on!

Snapshot changelog

Major new features in this snapshot are highlighted with bold text.

  • Updated Blockly to 2022 Q1 Patch 2
  • Updated bundled Java to version OpenJDK 17.0.3
  • Added new Java plugins system for more advanced MCreator plugins
  • Added some new tags to the common tags tool
  • Added blockstate management procedure blocks to universally read, write and modify block states
  • Added requires correct tool option for blocks
  • Added is solid option for plants
  • Added new block triggers: projectile hits the block
  • Added new plant triggers: projectile hits the plant, entity walked on the plant
  • Added new command argument builder with Blockly editor
  • Added new command argument types: number, logic, string, literal, block position, entity, item, block state
  • Added procedure blocks to read specific command arguments
  • Added support for adding custom trades to wandering traders
  • Added custom block pitch rotation support
  • Spawn entity procedure blocks and biome selectors now only show spawnable entities
  • [Bugfix, FG 1.16.5] Mega spruce trees in custom biomes crashed the world generation
  • [Bugfix, FG 1.16.5] When custom projectile hits block procedure trigger executed twice
  • [Bugfix] Custom slots did not look the same as vanilla slots
  • [Bugfix] On GUI closed procedure was not called on non-slot custom GUIs
  • [Bugfix] Some other minor fixes and improvements

Release notes

  • [Plugins] Replaced some of the custom Blockly extensions with a new field type
  • [Plugins] Added a new template type for command arguments

Make sure to install and test this snapshot, so we can get it to a stable release as soon as possible :) Leave your feedback in the comments and stay awesome!

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Comments

is there going to be more customization with sending players to dimensions? For example, I want to make a waystone-like feature that teleports the player to non-vanilla dimensions and dimensions not included in my mod. However, MCreator only allows me to use vanilla dimensions as well as the dimensions I added in(not from other mods)

Hey Mcreator I Was Wondering That Since Some Of Us Like The Sculk And The Warden From 1.19 In The Future Will We Be Able The Make Our Blocks Like Sculk? . Like I Don't Know A Block That Detects Vibrations? Sorta Like The Sculk Sensor Or A Mob Thats Able To Vibrations? .

Do you plan on making any other mod makers for something such as among us or subnautica?

Very nice! but next snapshot could you add transparency support on mob textures? that would be so awesome!

I have an issue that my screen is too small for the newer MCreator versions. I use a display that is 1360x768.

I love the new wandering trader trade support and projectile hitting block triggers so even if on the smaller side, this is still a great update :)

No idea why it happen but it looks like if u add custom structures it breaks the complete datapack structure of your mod in 2022.2
Will try to reproduce and send a workspace too.
Only deleted the Structure and it got fixed :P

Awesome update, great work! Tho what I regret about is no way of implementation of custom animations (like geckolib used to allow). Will it be introduced in any near future?

Yeah but what about new procedures. Like, shoot fireball procedure shoot wither skull etc or procedure like, transform to [living entity]



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