
BIT.TRIP CRAFT logo
This mod transforms minecraft into a BIT.TRIP game.
The health system is completely overhauled to something inspired from the BIT.TRIP franchise, especially FATE.
You can say bye bye to hunger and hearts because they are not important (yes this does mean I removed hunger)
Instead, every food item you will pick up will be automatically replaced with a core.
You can toggle the conversion of food to core using the "/conversion" command.
Food picked up from chests won't become cores, just drop them on the ground and pick them up again.
Cores are important because they are your only way to heal (AKA: Mode up).
Health works like it does in FATE. You can mode up by collecting cores, but if you take any form of damage, (it can be the equivalent of half a heart in a short fall or a hit from the warden) you will mode down ONCE.
If you take damage in the lowest mode, you die.
As long as you are shielding, you are immune to all forms of damage (that includes fall damage and status effect damage)
When you mode down, the cores will go on cooldown for 5 seconds
If you brew a Core in a regeneration potion, it will become a "Core in a bottle". A reusable core that isn't affected by damage cooldown.
Here is a list of all the modes, highest to lowest.
When you join a world for the first time or respawn (respawn includes exiting the end for some reason), you will be in HYPER.
The higher mode you are, the more perks you get (for example, you'll get haste if you're in the mode EXTRA or above)
If you use 8 cores in META, you will gain a level of experience, these mod's equivalent of BIT.TRIP's MULTI +.
The higher the mode you are, the harder it is to mode up (for example, you only need 1 core to mode up from NETHER to HYPER, but you need 7 to mode up from GIGA to META.)
Depending on the mode you are on. Different sounds will play when you or another player kills any entity.
You can set you or someone else's current mode using /SetMode <Target> <Mode Number/Name>
Bugs that need fixing:
The mode animations are dependent on how fast your game runs. The laggier you are the slower the animations will be.
/SetMode is only visual. As soon as you use a core or take damage, your actual mode will be shown
Credits:
The sound effects and the BIT.TRIP franchise are made by Choice Provisions
The mode text were stolen from u/SBEMAILIURIZED on Reddit. (Original post)
2.0
BIT.TRIP CRAFT was rebuilt from the ground up after i lost my files for it
Additions:
- Mode texts are now animated
- Unique Mode Up sounds for all of the modes
- Unique sounds for all the modes when an entity is killed by a player
Tweaks:
- UI layout tweaks
- Changed the core container texture
- Changed the filled core container texture
- Changed the Core In A Bottle texture
- Using regular Cores puts Cores In Bottles on cooldown
Missing Features:
- HP indication
1.5
Tweaks:
- The core sounds fore HYPER, SUPER, ULTRA and EXTRA were made the same as MEGA because it's like that in BIT.TRIP FATE
- you now need 8 cores to MULTI+ while in META instead of only 1
Other:
- Added mode paintings
1.4
Bugfix:
- Fixed a bug with the core audio
Other:
- The haste effect of EXTRA is now level 2 instead of 1
1.3
General changes:
- The "/conversion" command to toggle the conversion of food to cores.
- Removed the exceptions. (apples, golden apples, etc. will be converted to cores unless conversion is toggled off)
1.2
Texture changes:
- Made the cores pink to fit with BIT.TRIP RUNNER and FATE
- Made the empty core containers more simplistic to fit the BIT.TRIP style
1.1
General changes:
- Gave unique core sounds to all the modes
Bugfix:
- Fixed the bug where you would still mode down even if you were shielding
Other:
- Fixed the logo because it looked funky
- 1.20.4 Support