This mod plans to add many things from Team Fortress 2 into Minecraft and soon make it possible to make your own TF2 maps in Minecraft pretty easily.
Things like blocks, weapons, items, special armor, etc. And soon teams.
Logical IFrames is necessary for guns to work well.
Geckolib is also necessary.
Currently the first 3 Mercenaries are in the game in a playable state, along with some items, item droppers, gamerules, and other stuff!
This mod also adds in some other things like Critical Hits and Mini Crits. Mini Crits are only gotten from some melee weapons some of the time, and critical hits are only gotten from weapons that have a special mechanic, like the flare which does a critical when hitting a player/mob on fire.
Ammo is handled very differently in this mod though. The Mercenaries new guns have limited ammo which is their durability (which I plan to show in a Ui later on) When your gun thing is out of ammo if you keep shooting and have the weapon's preferred ammo in your inventory (either Primary or Secondary) it will reload, which is said in the weapons tooltip/lore. Or you could press R to Reload prematurely and usually reload half a second quicker.
"What about the extra weapons?!?"
- I plan to finish the base mod first then after it's at 100% of my standards then I'll start adding "little" extra additions, possibly even as addon mods so I can keep them organized, I might even do taunts too if I do actually finish everything I want. Market Gardener was for fun.
"What about survival players?!?"
- Like the other answer, once I get the base mod done and ready for good mapmaking then I'll make it possible to play in survival, and I'll even let you make your own bottle o scrumpeh.
"Will you finish this?"
- Probably not since it uses an old mcreator version, and i dont really have the time for this stuff now. Sorry dudes.
You can give me some feedback in the comments! (and sorry heavy mains)
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Remake some old procedures
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Better Resupply Cabinet Logic, and new sounds
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Fixed some dum spelling mistakes
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Critical Hits now ignore armor
- Vanilla Criticals from hitting an entity while falling now do the mini-crit effect, (purely visual, can be disabled with gamerules).
- Added a Gamerule to disable vanilla criticals showing mini-crits, only visually. "vanillaCritsDealMiniCrits"
- Added Custom Crit and Mini-Crit Sounds
- Scout's Bat has better knockback logic
- Updated Soldier's Helmet Textures and Model
- New Bullet Texture
- Rocket Explosions were kinda remade to be less laggy and work better.
- Added the Market Gardener, deals extra damage if falling fast enough. (only custom weapon im addin for now)
- Added the Minigun for Heavy, but im sorry but it just doesn't really work, i cant figure out how to do it and im sick of it >:(
- Added unique damage and bullets and sounds for the minigun!
- Added Scout's Pistol into the tab which wasn't there for some reason
- Added the Scattergun's model and animations
- Added Heavy-Duty Vest which gives heavy's stat changes while wearing it, sorry model doesn't work
- Using the R keybind in creative will reload even if you dont have ammo boxes
- Stat Changes done through armor before is now done with effects to prevent issues with other mods, there should be very little gameplay change with this though.
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Added a Gamerule to disable armor automatically giving its character's effect. "shouldArmorGiveAbility"
- Updated descriptions of some(not all) items to explain extra features
This may be the final update for the mod but not sure, ok have fun bye!
To anyone reading comments, remember to install with logical iframes (a datapack), and install geckolib.
Thanks!