Topic category: Feature requests and ideas for MCreator
First: When you start a procedure and name it, open it up and etc their is the green thing adding additional info. Being able to dupe that and allow it to work underneath if/when conditions would be very handy and nice.
Second: Same part of the green thing, with the box that lets you choose if bucket is filled or entity is killed, I'd like to add a few new ones to that. A:) When lava,water,milk bucket is emptied. B:) When blocks neighbor has changed C: When chosen (block or liquid) is right clicked D: When chosen (block or liquid) is destroyed E: When chosen (block or liquid) is powered F: When chosen (block or liquid) is destroyed by explosion G: When chosen (block) is mined
These changes would allow us to edit existing blocks in game that would make things easier, i;e like creating concrete powder when you place lava on top of a block.
Third: Allow for a blue code bracket to placed inside the yellow bracket instead of having to do 10 different brackets to explain that you want it to detect block/liquid on top of a block and change the block under it to a different one.
Fourth: When you go to procedure list under block or item or etc in creation, you should add a new one their called Add keybind with procedure so that way I can state I want it to change when I shift right click the block.
Minecraft can not identify alone that the buckets have been emptied, use the procedures to do this!
can you show me how to do that then?
When the item is right clicked on the block:
If = Item entity's mainhand = radioactive bucket
do = place block at x, y, z = radioactive water
= Remove 1 = radioactive bucket, from player's inventory
= Add 1 = bucket, from provide player's inventory
kind of want to use the minecrafts main bucket, not mine hence why this won't work.