Started by
Zexmus
on
Topic category: Help with Minecraft modding (Java Edition)
Just trying to make a bleeding procedure, When you get attacked by a mob it will slowly damage you until you use a certain item. Something like bandages
Topic category: Help with Minecraft modding (Java Edition)
Just trying to make a bleeding procedure, When you get attacked by a mob it will slowly damage you until you use a certain item. Something like bandages
You could use entity NBT to store state if bleeding or not to the player and then use global trigger player tick even and check for the NBT variable state. If true, hurt player. This variable would then be reset by item procedure that would set it to false.
Ill try this out it sounds confusing but ill give it a try
Do a potion effect named bleeding. Set when effect is aplied to randomly (1% is best) hurt you. It is possible. I did something similar.