Started by
clarence112
on
Topic category: Advanced modding
I need help with ambiguously named variables, particularly those in the animation section of entities.
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity e)
What do the variables f through f5 represent?
As far as I can tell:
- f is the entity's age in ticks
- f1 is the entity's current speed
- f3 is the entity's head Y angle
- f4 is the entity's head X angle
It's surely the entity's head Z angle. You have write Y angl, X Angle, but not the Z Angle.
Is that f2 or f5?
Ok here's what I've figured out:
Then f5 must be head z?