Textures on the Steve model don't work well what to do?

Started by __Jacobb__ on

Topic category: Troubleshooting, bugs, and solutions

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Textures on the Steve model don't work well what to do?

Textures on the Steve model don't work well what to do?

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There is no Steve model. Do…
Sun, 05/24/2020 - 19:18

There is no Steve model. Do you mean “Biped”? In that case Biped models should have 32x64 textures. (Or maybe it was 64x32 textures, I don’t remember)

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Biped models are actually…
Sun, 05/24/2020 - 19:38

Biped models are actually the zombie model.

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  I mean that when I throw,…
Mon, 05/25/2020 - 08:55

 

I mean that when I throw, for example, texture zombies, instead of zombies, I have some broken squares not placed on the model in the correct way

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You can use blockbench to…
Mon, 05/25/2020 - 16:03

You can use blockbench to make a texture or model.

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@McModded1.14 what you said…
Sun, 06/07/2020 - 14:18

@McModded1.14 what you said is really Not the case

Biped models are Not zombie models

The problem is, as Trolmaso said, biped models cannot have an alt texture[the texture below the first 32 pixels at y]

crop that off, and make x64*y32

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Hi how to do this texture…
Tue, 06/16/2020 - 08:18

Hi how to do this texture 32x 64 or vice versa. Because I can only 64 x 64 help you choose the right 64 x 32 texture

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Crop it in paint.net, that…
Thu, 07/02/2020 - 22:03

Crop it in paint.net, that tool is the best for me when it comes to cropping.