Started by
SuperLuigiTV
on
Topic category: Help with MCreator software
So i was making armor that you need it to go to some dimensions without dying, then i was making a procedure that if you dont have that armor you will die but if you do then you will not die. But the problem is that if you go to the nether or the end without that armor you still die. The global trigger entity travel to dimension might be the problem but how do i fix it so that you only die without the armor at some dimensions?
Test what dimension the player is going to
Or instead make a player tick event, if not wearing the armor and if in dimension, do damage
I did that before but even if i add if biome at xyz that biome and i get back to surface i still die
i think i fixed it