Help for Boss' "custom movements" while facing players and not chasing them

Started by VioletPyre on

Topic category: Help with modding (Java Edition)

Last seen on 14:33, 19. Sep 2024
Joined Mar 2019
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Help for Boss' "custom movements" while facing players and not chasing them

Hi! I wanted to know if i was possible to make a mob walk randomly (But really not to move too much either, just like move a tiny bit around) while facing their attackers. The only moment they should chase a player would be because they are getting too far from the boss.

(For those that know the game Sea of Thieves, think of the skeleton and ashen lords, their way of being still, then doing a couple steps here and there all that while facing their target, etc...)

The reason i wanted to do that, is because i want to make that boss feel unique in its combat. I'm tired of melee mobs just running forever after you. Also they have some custom procedure to cast some magic attacks , summon minions and all of that so the constant backtracking while fighting it is both too easy and boring. Also i don't want to simply stop him from walking when a player is in range. It's sad enough that he's almost full static during battle (Because we can't animate still), i'd like him to at least move a little even when he's in range of attacks.

For real i don't think it would be that hard, because i think since 1.13 with a "/tp @e[type=undeadsevercursedlife:anila_reborn_overlord_of_infharania,distance=..1] ^ ^ ^ facing entity @p" should do the first trick, but the custom walking bit, i don't really know, sadly..

 

Thanks for any replies, i hope to get some real soon <3

Last seen on 04:23, 11. Aug 2023
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You could use movement…
Sat, 02/26/2022 - 13:01

You could use movement vectors and use an other procedure to check how far the player is 

 

But if you do that it Will just move on one way forever until in next to the player for the rest you need some very complex procesures

Or you can just teleport him somewhere next to the closest player

 

Last seen on 04:23, 11. Aug 2023
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Move little bit huh  You can…
Sat, 02/26/2022 - 13:12

Move little bit huh 

You can use movment vectors

Or make him slow

Movement vectors do not care how fast the mob that the procedure is on 

For the casting magic use projectiles make him hold a range weapon

Summoning is easy set a condition of spawning the spawn the mob you want to spawn

Not to hard to do

 

Last seen on 14:33, 19. Sep 2024
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Thanks for the hints! …
Sun, 02/27/2022 - 00:26

Thanks for the hints!
@Swdazxura The attacks are already done, and they are already to my liking. Although, i'll try to look for the movement vectors even though i don't know what they are and how they work, but that's how it is.

I'll try to look with what you gave me :)