This plugin adds a new Fabric Generator to your MCreator.
Hello 👋
It's been a while, right? Apparently, nobody could survive without my Fabric Generator. I know I said I would not continue it and I would leave the community. It's still technically the case, but in a different way. I won't go back to working full free time on MCreator or my plugins, but you'll see me from time to time. For this particular case of the Fabric Generator, NerdyPuzzle and Spectrall (+ Kleiders?) joined me to create a small team in order to continue keep alive the Fabric Generator, so it is no longer a one-man job like in the past. Having both of them is a real game changer as it's much less work for me... and enormously more features for you like this update proves it (and more is coming in a near feature! 😁). I will not continue to spend most of my time on MCreator projects. This era is truly over in my head for me. No longer the time, nor the motivation or the ideas. I simply want to help once in a while from now on, when I have the time, the motivation and the idea.
Hope you'll be happy of this (big) update 😄
Important Information
- Make sure you use MCreator 2025.3 first snapshot
- Back up your workspace before updating to a newer version of the plugin.
- Mods will also require Fabric API to function properly, so when you want to play your mod, make sure you have Fabric API.
- Some features are disabled because they are Forge-related features. We are working on them.
Credits
- This generator re-uses a lot of the code used by the official NeoForge generators.
- Supporters on Ko-fi 💚❤️
License
- Licensed under the GNU Lesser General Public License, version 3.0
- Mods created with this tool may be closed-source and/or distributed with a different license.
- Appropriate credit must be provided to the creators and maintainers of this software.
- Forked versions of this software must be distributed under the same license as this with attribution if distributed.
- Changes must be stated if any modified works are to be distributed.
- Under no circumstances can you state that the original creator endorses modified works.
Changelog:
To see a complete changelog of the plugin, check this file.
Last versions:
2.2 - The update that compiles
(We finally introduced automatic tests on the repository)
- Updated to Fabric API 0.133.0
- Add new global triggers: Entity blocks with shield, Entity drops experience, Entity falls, Entity picks up item, Entity jumps, Entity picks up experience
- Added wait procedure block
- Removed Get block's enchant power bonus procedure block (will be re-implemented later)
- Removed Get entity's submerged height (will be re-implemented later)
- [Bugfix] Entity heals trigger only worked for one procedure
- [Bugfix] Cancellable global triggers could not be cancelled
- [Bugfix] Player starts using item global trigger caused a build error
- [Bugfix] Custom multi tools caused a build error
- [Bugfix] When entity attacked Global trigger was causing a build error
- [Bugfix] Entity model components caused a build error
- [Bugfix] Custom Wandering Trader trades were causing a build error
- [Bugfix] Custom potion effects caused a build error when used
- [Bugfix] Tools caused a build error in some cases
- [Bugfix] Disabled armor pieces caused a build error if they were piglin neutral
- [Bugfix] Custom blocks could cause build errors in some cases
- [Bugfix] Custom plants caused build errors when Can be placed on was used
- [Bugfix] It was possible to move items into their own inventories
- [Bugfix] Shift clicking items into custom GUIs made them disappear
- [Bugfix] Block inventories did not store items when opened with right click
- [Bugfix] Custom attributes would cause build errors when used
- [Bugfix] Setting particles for custom potion effects would cause a build error
- [Bugfix] Block is tagged procedure caused a build error
- [Bugfix] Command ME caused a build error
- [Bugfix] Player respawns global trigger's world dependency caused a build error
- [Bugfix] Fixed some other events that caused a build error
- [Bugfix] Get item's fuel power procedure block caused a build error
- [Bugfix] Get block's light level caused a build error
- [Bugfix] Message sent in chat's text dependency caused a build error when used
- [Bugfix] Place feature and Place feature with result procedure blocks caused a build error
- [Bugfix] Damage source from source caused a build error
- [Bugfix] Get and Has enchantment level blocks caused a build error
- [Bugfix] Get number of players on server caused a build error
- [Bugfix] Close opened GUI block caused a build error
- [Bugfix] Convert bucket to fluid blockstate caused a build error
- [Bugfix] Potion effect projectile procedure block caused a build error
- [Bugfix] Open GUI for entity procedure block caused a build error
- [Bugfix] Fixed some other procedure blocks that caused a build error
2.1
- Add new global triggers: Block is placed, Block is multiplaced, Bonemeal is used, Bucket is filled, Command executed, Entity is healed
- Some events are now cancellable
- [Bugfix] Player right-clicked item trigger did not work
- [Bugfix #561] Equip sound on custom armors caused a build error
2.0
With the collaboration of Spectrall368 and NerdyPuzzle
- Updated to MCreator 2025.3 first snapshot
- Updated to Minecraft 1.21.8
- Unsupported procedure blocks and global triggers are (finally) marked back as unsupported
- Added support for the Attribute mod element
- Added support for the Banner mod element
- Added support for the Fluid mod element
- Added support for the Villager profession mod element
- Added support for built-in portal in custom dimensions (full dimension ME support)
- Added support for the custom tree vines and tree fruits in custom biomes
- Added support for the creative pick item parameter in custom plants
- Added is allowed on books support enchantment parameter support
- Added pressedms dependency support for custom key bindings
- Added support for the new parameters in mod elements since the last version
- Added support for 6 new global triggers: Minecraft loads and unloads a world, On player tick, Player starts using item, Player XP amount changes, Player XP level change
- Added custom Java models support for custom armors
- [#216] Added On Entity swings trigger support
- [Bugfix] Potion effects and potion items tried to be registered as an item causing an error
- [Bugfix] When entity dies global trigger caused a FTL error
- [Bugfix] Feature mod element didn't work
- [Bugfix] Some built-in entity models were missing
- [Bugfix] Custom Java model for projectiles caused a build error
- [Bugfix] GUIs could not be opened on servers
- [Bugfix] Random number in range procedure blocks crashed the game
- [Bugfix] The usage of tags for the spawning entity parameter crashed the game
- [Bugfix] Custom stairs crashed the game
- [Bugfix] Enabling the bone meal properties caused a build error
- [Bugfix] Custom item GUIs did not work
- [Bugfix] And surely much more :D
Comments
So, I see you're waiting on MCreator to upgrade to java 16... Have you messaged them about that? I know that Forge hasn't updated yet, but updating the java version seems like it should be easy enough, and will be required eventually anyway. Maybe open a github issue and link it here, or something? :/
I'm already a major MCreator['s contributor and have already been in contact for several months (over 1 year and a half at least) with Klemen and Matej. Updating to a newer Java version is not always as easy as we can think because several things can change or can be improved with new features. About updating from J11 to J16, Klemen told us (contributors), he won't change the Java version before MCreator 2021.3 because Forge 1.15.2 doesn't support this Java version. In addition, he wanted to have Forge 1.16.5 at least and it's only a few days ago, Forge released a new RB supporting Forge Gradle 5 (so Java 16). Klemen already started to work on the update for J16, but he still needs to finish a few things and fix potential problems. The PR won't be merged before the 2021.3, so I don't think I will work on new features for the 1.16.5 version as it will require me to spend more time on updating to Fabric 1.17.1 (new names and systems as usual).
Oh, so 2021.3 will drop 1.15.2, do I understand correctly? :<
Also, there is no chance for any new GUI feature for it, such as customised button, since it was you working on GUI features, iirc? (sorry for asking about that here, but if I should stop hoping, I'd want to do it as early as possible)
Such a shame :< of course I will try to add that via code someday, but implementing that would save quite a lot of time (and I see it is kinda requested feature too), since I just started learning basic Java and it will take a while before I will be able to contribute to MCreator/code that myself. And custom buttons being MCreator feature would make it less buggy when changing generators back and forth, as I do to maintain all versions, I guess.
But I'm excited for 1.17.1 support anyway, so good luck with stuff you work on atm! Remember that we all appreciate your amazing work! ^^
Hello!
I tried making a food item that uses the “when food eaten” trigger. Unfortunately, whenever I tried to put a procedure into the trigger, the food element would fail to compile. The procedure itself was compiling properly, and didn’t have any warnings or errors.
I looked on this page, but the only missing trigger mentioned was “on entity swing”. Is there something I am missing, or does the generator simply not support the “when food eaten” trigger?
I already plan for some time to implement them. However, I also want to implement, block, item and entity inventories (in addition to GUI/inventory procedure blocks), so it takes some time I also need to understand the network system of Fabric, so I need some time to figure out how it works and implement all this stuff. :D