World Renderer 1.8.4 [Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.21.1]

Supported MCreator versions
2024.1
2024.2
2024.3
Tags / plugin type
Global triggers
Procedures
Variables
World Renderer
Downloads:
7099
Upvotes: 103
About the plugin

This plugin allows you to render objects on the sky and world

Event triggers

World Renderer can render objects using event triggers and procedures.

  • "Compute FOV"
  • "Compute camera angles"
  • "Compute fog color"
  • "Compute light color"
  • "Render clouds"
  • "Render fog"
  • "Render overlays"
  • "Render shapes"
  • "Render sky"
  • "Render weather"
  • "Render world"
  • "Set weather particles and sounds"
  • "Set up dimensions"

 

How to use

 

Changes in V1.8.4

In v1.8.4, the vanilla sky, clouds, and weather are automatically removed on the event triggers. If you need to retain them, return false.

 

Changelog

v1.8.4

Added support for MCreator 2024.3

Added support for NeoForge 1.21.1

Stopped support for MCreator 2023.4

Some fixes and improvements

Fixed some bugs

 

v1.8.3

You need to set a render target in order to render overlays

Changed the rendering system for shape overlays

Added the procedure "Set sky light color"

Added the procedure "Set block light color"

Removed the procedure "Multiply sky light color"

Removed the procedure "Multiply block light color"

Removed the procedure "Set light pixel"

Some fixes and improvements

Fixed some bugs

 

Information

This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.21.1

This plugin supports MCreator 2024.x

Source code repository:

World Renderer - https://github.com/Sumeshi2/World-Renderer

Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin

License
MIT License

Plugin downloads
World Renderer 1.8.4 for MCreator 2024.x - Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.20.1 - WorldRenderer-1.8.4-2024.x-1.19.2-1.19.4-1.20.1-1.20.4-1.20.6-1.21.1.zip Uploaded on: 11/21/2024 - 09:31   File size: 586.89 KB

Comments

Btw I found small bug, when you try to affect variables on render overlay event, it won't work on servers, can be some synchronization added?

Do you plan on adding lightmap customization in the future?

For context; Lightmaps are what control the colour of all blocklight in a dimension. For every dimension in vanilla, it's a yellowish colour, but the snapshot 20w14infinite had a lot of custom dimensions with different light colours.

This isn't asking for coloured lighting, as changing the lightmap changes all the light in a dimension to be a different colour.

Would it be possible to have a shape rotate 360 degrees at a constant rate and also have the ability to change the speed of rotation?

Hey, could I suggest the ability to interpolate between fog distances and between fog colors? I like to give some of my biomes custom fog but, when entering/exiting the biome, the transitions are always so abrupt. The ability to interpolate fog distances and colors like vanilla minecraft does would be very useful.

Hi, I just found small issue so i wanted to ask if it is fixable or there is a way around it.
In Graphics - Render overlays it is unable to use event target entity, is there a way around it or maybe chance that you add it?

Would it be possible for you to add the ability to display items in the description of an item? (similar to how a bundle works)

look at github issue page and is there any way to set render priority or continuously change the yaw pitch and roll of an entity in overlay

i am not able to render an entity
D:\MCreatorWorkspaces\src\main\java\net\lointain\cosmos\procedures\FornowProcedure.java:263: error: cannot find symbol
renderEntity(world, CosmosModEntities.EARTH.get(), 0, 0, (-50), 0, 0, 0, 30, true);
^

It's giving an error when compiling the word render procedure, I'm on version 1.20.1
If you need it, here's a photo of the procedure: https://ibb.co/9bxMY4h
If necessary, here is the error code: https://pastebin.com/U7ZvDKky

Nothing seems to render when using World Renderer 1.6.5. I am using the Render moon procedure template and made sure my texture was located in the appropriate location. But when loading into the game nothing seem to render. I tried this on both Neoforge 1.20.4 and Forge 1.20.1. Here's an screenshot of my procedure https://i.ibb.co/syc1j9h/Capture.png Here is also the code if you need https://pastebin.com/V22JyARg