World Renderer 1.8.4 [Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.21.1]

Supported MCreator versions
2024.1
2024.2
2024.3
Tags / plugin type
Global triggers
Procedures
Variables
World Renderer
Downloads:
7098
Upvotes: 103
About the plugin

This plugin allows you to render objects on the sky and world

Event triggers

World Renderer can render objects using event triggers and procedures.

  • "Compute FOV"
  • "Compute camera angles"
  • "Compute fog color"
  • "Compute light color"
  • "Render clouds"
  • "Render fog"
  • "Render overlays"
  • "Render shapes"
  • "Render sky"
  • "Render weather"
  • "Render world"
  • "Set weather particles and sounds"
  • "Set up dimensions"

 

How to use

 

Changes in V1.8.4

In v1.8.4, the vanilla sky, clouds, and weather are automatically removed on the event triggers. If you need to retain them, return false.

 

Changelog

v1.8.4

Added support for MCreator 2024.3

Added support for NeoForge 1.21.1

Stopped support for MCreator 2023.4

Some fixes and improvements

Fixed some bugs

 

v1.8.3

You need to set a render target in order to render overlays

Changed the rendering system for shape overlays

Added the procedure "Set sky light color"

Added the procedure "Set block light color"

Removed the procedure "Multiply sky light color"

Removed the procedure "Multiply block light color"

Removed the procedure "Set light pixel"

Some fixes and improvements

Fixed some bugs

 

Information

This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.21.1

This plugin supports MCreator 2024.x

Source code repository:

World Renderer - https://github.com/Sumeshi2/World-Renderer

Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin

License
MIT License

Plugin downloads
World Renderer 1.8.4 for MCreator 2024.x - Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.20.1 - WorldRenderer-1.8.4-2024.x-1.19.2-1.19.4-1.20.1-1.20.4-1.20.6-1.21.1.zip Uploaded on: 11/21/2024 - 09:31   File size: 586.89 KB

Comments

If I can put up a suggestion: Do you think it's possible that, in the future, we see an option to use a UV sphere as a skybox? Because that way, you could use equirectangular images as sky textures which can be rendered in Blender directly. Right now, I have to transform it into a cubemap and readjust it for Minecraft after every edit.

Hey, just came here because I updated to MCreator 2024.1 a week ago and realized you actually added the "get render distance" procedure block to your addon, and I wanted to thank you for it! Very useful, since I can now make Icaron's (dimension) distance fog dynamic.

Hello mate, I think "World Renderer 1.6.4 for MCreator 2023.4" is having the problem cause I tried to do everything but none of my procedure did not work at all, can you check?

Ok. This is something new I am asking. You suggested me before that to teleport a player to a planet specific dimention by using the distance but that has a flaw . I don't get teleported to that dimention when I am inside the corner of a cube so anyway you can help me achieve collision detection or something similar. Keeping in mind planets have tilts as well.

skybox stops working due to change in package name. i change from net.mcreator.spacestrix to net.lointain.cosmic_horizons which cause skybox to not load