World Renderer 1.8.3 [Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6]

Supported MCreator versions
2023.4
2024.1
2024.2
Tags / plugin type
Global triggers
Procedures
Variables
World Renderer
Downloads:
6506
Upvotes: 97
About the plugin

This plugin allows you to render objects on the sky and world

Event triggers

World Renderer can render objects using event triggers and procedures.

  • "Compute FOV"
  • "Compute camera angles"
  • "Compute fog color"
  • "Compute light color"
  • "Render clouds"
  • "Render fog"
  • "Render overlays"
  • "Render shapes"
  • "Render sky"
  • "Render weather"
  • "Render world"
  • "Set weather particles and sounds"
  • "Set up dimensions"

 

How to use

 

Changelog

v1.8.3

You need to set a render target in order to render overlays

Changed the rendering system for shape overlays

Added the procedure "Set sky light color"

Added the procedure "Set block light color"

Removed the procedure "Multiply sky light color"

Removed the procedure "Multiply block light color"

Removed the procedure "Set light pixel"

Some fixes and improvements

Fixed some bugs

 

v1.8.2

The event trigger "Graphics - Render models" was renamed "Graphics - Render world"

The procedure list "Model" was renamed "World"

Added a procedure to render a line, which can be used for the event trigger "Graphics - Render world"

Some fixes and improvements

Fixed some bugs

 

Information

This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6

Source code repository:

World Renderer - https://github.com/Sumeshi2/World-Renderer

Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin

License
MIT License

Plugin downloads
World Renderer 1.8.3 for MCreator 2024.x - Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 - WorldRenderer-1.8.3-2024.x-1.19.2-1.19.4-1.20.1-1.20.4-1.20.6.zipUploaded on: 08/15/2024 - 10:12   File size: 413.98 KB
World Renderer 1.8.3 for MCreator 2023.4 - Forge 1.19.2 / 1.19.4 / 1.20.1 - WorldRenderer-1.8.3-2023.4-1.19.2-1.19.4-1.20.1.zipUploaded on: 08/15/2024 - 10:12   File size: 285.91 KB

Comments

Hi, I'm having difficulty fitting the "blockly" check of the game's general graphical quality, I've already tried all the existing triggers, and none of them worked.

sumeshi just came to thank you again for this awesome plugin, if you need my help too to make tutorials for you or general testing let me know

could not find tutorials for the rain anywhere man, its not very easy to set it on custom dimensions

on another topic; how do i use the rain procedures? do i have to set some kinda of Rand % per tick on the world than make it rain? i mean with your procedures, could not find tutorials for them (rain/snow)

the moon keeps going up and down dude, and dont rise the memory kinda leak, fps drop to unplayable, all i can do is ESC , wait 10 second then quit the game

https://cdn.discordapp.com/attachments/1184731235474477077/1197401021375328287/light.png?ex=65bb219a&is=65a8ac9a&hm=9730eaeca8efb762e1f7cd7705c9b79fe2acc6a6673f34a25e2122e66fe8ff85&

https://media.discordapp.net/attachments/1184731235474477077/1197401038072840252/Untitled-4_copy.png?ex=65bb219e&is=65a8ac9e&hm=090ae84c6c5c6137322e6598b2fe161fde11bc62a5aeb221ed00a6bc33043ca7&=&format=webp&quality=lossless&width=497&height=603

https://media.discordapp.net/attachments/1184731235474477077/1197401052589346816/sky.png?ex=65bb21a1&is=65a8aca1&hm=ce6e34f73447cb88a944c4dea82a4a261fc9341eccdd654efb8f7d498be5660a&=&format=webp&quality=lossless&width=881&height=603

its not a problem on your plugin tbh (the memory 'leak' and the cloud thing), the only thing you prb should know is that your Render Clouds procedures are pretty much without function atm because the vanilla clouds are being generated plus your clouds, so you got 2 sets of clouds, could you tell me just this;
Does your dimensions (when u generate) on your workspace there, they come with clouds by default?
and what happens when you render your clouds with your procedures? this is all i need to know at this point

just reporting about the memory leak; i found several people with the same problem and i think biome weirdness and continentalness affect it, because i change those values and its now not leaking anymore, also its not a very good idea to set gravity on blocks (like sand) on new dimension generations, i changed that too to be sure.

Vanilla cloud is not disabled by default. However, you can disable it using an event trigger "Set effects" (v1.4.7 above). A procedure "Render clouds" can render new clouds. If vanilla clouds is not disabled, 2 clouds will be rendered