This plugin allows you to render objects on the sky and world
Event triggers
World Renderer can render objects using event triggers and procedures.
- "Compute FOV"
- "Compute camera angles"
- "Compute fog color"
- "Compute light color"
- "Render clouds"
- "Render fog"
- "Render overlays"
- "Render shapes"
- "Render sky"
- "Render weather"
- "Render world"
- "Set weather particles and sounds"
- "Set up dimensions"
How to use
Changes in V1.8.4
In v1.8.4, the vanilla sky, clouds, and weather are automatically removed on the event triggers. If you need to retain them, return false.
Changelog
v1.8.4
Added support for MCreator 2024.3
Added support for NeoForge 1.21.1
Stopped support for MCreator 2023.4
Some fixes and improvements
Fixed some bugs
v1.8.3
You need to set a render target in order to render overlays
Changed the rendering system for shape overlays
Added the procedure "Set sky light color"
Added the procedure "Set block light color"
Removed the procedure "Multiply sky light color"
Removed the procedure "Multiply block light color"
Removed the procedure "Set light pixel"
Some fixes and improvements
Fixed some bugs
Information
This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.21.1
This plugin supports MCreator 2024.x
Source code repository:
World Renderer - https://github.com/Sumeshi2/World-Renderer
Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin
Comments
its not a problem on your plugin tbh (the memory 'leak' and the cloud thing), the only thing you prb should know is that your Render Clouds procedures are pretty much without function atm because the vanilla clouds are being generated plus your clouds, so you got 2 sets of clouds, could you tell me just this;
Does your dimensions (when u generate) on your workspace there, they come with clouds by default?
and what happens when you render your clouds with your procedures? this is all i need to know at this point
just reporting about the memory leak; i found several people with the same problem and i think biome weirdness and continentalness affect it, because i change those values and its now not leaking anymore, also its not a very good idea to set gravity on blocks (like sand) on new dimension generations, i changed that too to be sure.
oooh i see now, Graphic - Set Effect trigger + set Effect procedure! thank you so much finally LOL :D
all i did was this: did i set it right or do i need more stuff? thanks again!
https://media.discordapp.net/attachments/1184731235474477077/1198807047353938021/Untitled-2_copy.png?ex=65c03f10&is=65adca10&hm=dcf448995bb9a85d49599eed4e2a59270937166700844d71868806ea2b1812ab&=&format=webp&quality=lossless
Is there a possibility that you could package some of the old code from 1.18.2 and 1.19.2 in to the latest packages? As I support several versions I would like to use this plugin but can't for that reason, I understand not being able or wanting to port all new features back to old versions but maybe packaging some of the old ones making some of the features work for older versions?
https://cdn.discordapp.com/attachments/1184731235474477077/1197401021375328287/light.png?ex=65bb219a&is=65a8ac9a&hm=9730eaeca8efb762e1f7cd7705c9b79fe2acc6a6673f34a25e2122e66fe8ff85&
https://media.discordapp.net/attachments/1184731235474477077/1197401038072840252/Untitled-4_copy.png?ex=65bb219e&is=65a8ac9e&hm=090ae84c6c5c6137322e6598b2fe161fde11bc62a5aeb221ed00a6bc33043ca7&=&format=webp&quality=lossless&width=497&height=603
https://media.discordapp.net/attachments/1184731235474477077/1197401052589346816/sky.png?ex=65bb21a1&is=65a8aca1&hm=ce6e34f73447cb88a944c4dea82a4a261fc9341eccdd654efb8f7d498be5660a&=&format=webp&quality=lossless&width=881&height=603