World Renderer 1.5.5 [Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4]

Supported MCreator versions
2023.4
2024.1
Tags / plugin type
Global triggers
Procedures
World Renderer
Downloads:
4106
Upvotes: 82
About the plugin

World Renderer stopped supports for Forge 1.14.4 / 1.15.2 / 1.16.5 / 1.17.1 / 1.18.2

 

This plugin allows you to render objects on the sky and world

Event triggers

World Renderer adds some event triggers

  • "Compute FOV"
  • "Compute camera angles"
  • "Compute fog color"
  • "Render clouds"
  • "Render fog"
  • "Render models"
  • "Render shapes"
  • "Render sky"
  • "Render weather"
  • "Set weather particles and sounds"
  • "Set up dimensions"

 

How to use

 

Changelog

v1.5.5

Added a procedure to iterate weather positions

Improved a procedure template "Graphics - Weather - Render weather"

Fixed some bugs

 

v1.5.4

Added a procedure template "Graphics - Shape - Render a cone"

Added a procedure template "Graphics - Shape - Render a cylinder"

Added a procedure template "Graphics - Shape - Render a head"

Added a procedure template "Graphics - Shape - Render a sphere"

Added a procedure template "Graphics - Shape - Render a torus"

Added a procedure template "Graphics - Shape - Render an octahedron"

Improved procedure lists

Some fixes and improvements

 

Information

This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4

Source code repository:

World Renderer - https://github.com/Sumeshi2/World-Renderer

Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin

License
MIT License

Plugin downloads
World Renderer 1.5.5 for MCreator 2023.4 - Forge 1.19.2 / 1.19.4 / 1.20.1 - WorldRenderer-1.5.5-2023.4-1.19.2-1.19.4-1.20.1.zipUploaded on: 05/13/2024 - 11:43   File size: 224.91 KB
World Renderer 1.5.5 for MCreator 2024.1 - Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 - WorldRenderer-1.5.5-2024.1-1.19.2-1.19.4-1.20.1-1.20.4.zipUploaded on: 05/13/2024 - 11:44   File size: 272.23 KB

Comments

Hey there sumeshi ik you are seeing this plz plz plz add it so the rendered models are always rendered block models on screen . My insane space mod is about to be finished and this is the only problem that's not solved..... When ever I got too far away from my rendered planet cube it disapears . I want to render Many planets at long distances but the experience gets ruined when you can't render all of them as they are too far

Everything now works fine he posted a new version on his git. But can anyone tell how to make it in his plugin so that the rendered objects always show on screen instead of disappearing after certain distance. I am making a space mod where I am rendering each planet as a cube but it's not fun when you can't see all planets together and have to go near them for them to show. Plz add this feature to always render on screen

in the plugin World Render i am not able to figure out how to render a plane with a loaded texture plz help

I really hope this gets updated to 2024.1 cause this plugin is super useful and I use it all the time

Blocks fail to compile when I put my mod with the plugin in the newest version and I am becoming impatient.

Some users of a mod i made using this plugin have reported the sky constantly flickering at night. This is a SERIOUS EPILEPSY ISSUE and i need immediate help resolving this.

Hello !
I'm facing this issue with the add-on : when rendering clouds, whenever I pick up an item, the clouds will flash-render above any block that might hide them from the player's FOV, and show the "walls" between each cloud's "block", for about half a second. This is extremely jarring, especially for my mod in which a custom dimension puts clouds far below the ground, how can we fix this ASAP ?

Getting an error on version 2023.4,
"error: cannot find symbol
renderMoon(40, (float) (world.getTimeOfDay(Minecraft.getInstance().getPartialTick()) * 360.0F), (int) (255 << 24 | 255 << 16 | 255 << 8 | 255), false, false);"
The error is pointing to renderMoon, and this seems to happen with anything else i can render, was happening with renderSun as well.