World Renderer stopped supports for Forge 1.14.4 / 1.15.2 / 1.16.5 / 1.17.1 / 1.18.2
This plugin allows you to render objects on the sky and world
Event triggers:
World Renderer adds some event triggers
- "Compute FOV"
- "Compute camera angles"
- "Compute fog color"
- "Render clouds"
- "Render fog"
- "Render models"
- "Render shapes"
- "Render sky"
- "Render weather"
- "Set weather particles and sounds"
- "Set up dimensions"
How to use:
- How to make event triggers work
- How to render a skybox
- How to render the sun and the moon
- How to make custom weather
Changelog:
v1.5.0
Added an event trigger "Render shapes" for rendering shapes like triangles and quads etc.
Added an event trigger "Render models" for rendering blocks, items, and entities.
Added a procedure for block rendering.
Added a procedure for item rendering.
Improved procedure lists.
Added a support for MCreator 2023.4 - Forge 1.19.2.
Added supports for MCreator 2024.1 - Forge 1.19.4 / 1.20.1 / NeoForge 1.20.4.
Stopped supports for Forge 1.14.4 / 1.15.2 / 1.16.5 / 1.17.1 / 1.18.2.
Fixed some bugs.
v1.4.6
Fixed some bugs.
Information:
This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4
Source code repository:
World Renderer - https://github.com/Sumeshi2/World-Renderer
Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin
Comments
Hey there sumeshi ik you are seeing this plz plz plz add it so the rendered models are always rendered block models on screen . My insane space mod is about to be finished and this is the only problem that's not solved..... When ever I got too far away from my rendered planet cube it disapears . I want to render Many planets at long distances but the experience gets ruined when you can't render all of them as they are too far
Everything now works fine he posted a new version on his git. But can anyone tell how to make it in his plugin so that the rendered objects always show on screen instead of disappearing after certain distance. I am making a space mod where I am rendering each planet as a cube but it's not fun when you can't see all planets together and have to go near them for them to show. Plz add this feature to always render on screen
Hello !
I'm facing this issue with the add-on : when rendering clouds, whenever I pick up an item, the clouds will flash-render above any block that might hide them from the player's FOV, and show the "walls" between each cloud's "block", for about half a second. This is extremely jarring, especially for my mod in which a custom dimension puts clouds far below the ground, how can we fix this ASAP ?
Getting an error on version 2023.4,
"error: cannot find symbol
renderMoon(40, (float) (world.getTimeOfDay(Minecraft.getInstance().getPartialTick()) * 360.0F), (int) (255 << 24 | 255 << 16 | 255 << 8 | 255), false, false);"
The error is pointing to renderMoon, and this seems to happen with anything else i can render, was happening with renderSun as well.
Bro plz see your GitHub issue page. Plz