This plugin allows you to render objects on the sky and world
Event triggers
World Renderer can render objects using event triggers and procedures.
- "Compute FOV"
- "Compute camera angles"
- "Compute fog color"
- "Compute light color"
- "Render clouds"
- "Render fog"
- "Render overlays"
- "Render shapes"
- "Render sky"
- "Render weather"
- "Render world"
- "Set weather particles and sounds"
- "Set up dimensions"
How to use
Changelog
v1.8.3
You need to set a render target in order to render overlays
Changed the rendering system for shape overlays
Added the procedure "Set sky light color"
Added the procedure "Set block light color"
Removed the procedure "Multiply sky light color"
Removed the procedure "Multiply block light color"
Removed the procedure "Set light pixel"
Some fixes and improvements
Fixed some bugs
v1.8.2
The event trigger "Graphics - Render models" was renamed "Graphics - Render world"
The procedure list "Model" was renamed "World"
Added a procedure to render a line, which can be used for the event trigger "Graphics - Render world"
Some fixes and improvements
Fixed some bugs
Information
This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6
Source code repository:
World Renderer - https://github.com/Sumeshi2/World-Renderer
Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin
Comments
Can you make us a plugin that lets us make colored lights or change block colors. I studied and I know that getting colored lights is possible but very hard without shaders; but even if we can't get that, can you at least make a plugin that lets us change block colors so that we can at least accomplish this with procedure blocks.
I tried a way around it and its impossible with out using display block entities that are in minecarft 1.19.3 (mcreator curranty only supports 1.19.2 and 1.18), or modifying vanilla shaders like Blue's Dynamic Lights. So until 1.20 support comes, we are not going to have colored lights.
Please let me know if you can create entities like display entitles that doesn't have a hitbox and can be placed incite a block and float with mcreator (their texture doesn't work if you make their hitbox 0). Or if you can make parties not follow the player's head or only stay at one location with out rotating. But the display entity version would be more reliable.
It is possible in this way.
if dimension = overworld
> draw a sky box with a vanilla end sky texture