World Renderer 1.8.3 [Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6]

Supported MCreator versions
2023.4
2024.1
2024.2
Tags / plugin type
Global triggers
Procedures
Variables
World Renderer
Downloads:
6347
Upvotes: 96
About the plugin

This plugin allows you to render objects on the sky and world

Event triggers

World Renderer can render objects using event triggers and procedures.

  • "Compute FOV"
  • "Compute camera angles"
  • "Compute fog color"
  • "Compute light color"
  • "Render clouds"
  • "Render fog"
  • "Render overlays"
  • "Render shapes"
  • "Render sky"
  • "Render weather"
  • "Render world"
  • "Set weather particles and sounds"
  • "Set up dimensions"

 

How to use

 

Changelog

v1.8.3

You need to set a render target in order to render overlays

Changed the rendering system for shape overlays

Added the procedure "Set sky light color"

Added the procedure "Set block light color"

Removed the procedure "Multiply sky light color"

Removed the procedure "Multiply block light color"

Removed the procedure "Set light pixel"

Some fixes and improvements

Fixed some bugs

 

v1.8.2

The event trigger "Graphics - Render models" was renamed "Graphics - Render world"

The procedure list "Model" was renamed "World"

Added a procedure to render a line, which can be used for the event trigger "Graphics - Render world"

Some fixes and improvements

Fixed some bugs

 

Information

This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6

Source code repository:

World Renderer - https://github.com/Sumeshi2/World-Renderer

Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin

License
MIT License

Plugin downloads
World Renderer 1.8.3 for MCreator 2024.x - Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 - WorldRenderer-1.8.3-2024.x-1.19.2-1.19.4-1.20.1-1.20.4-1.20.6.zipUploaded on: 08/15/2024 - 10:12   File size: 413.98 KB
World Renderer 1.8.3 for MCreator 2023.4 - Forge 1.19.2 / 1.19.4 / 1.20.1 - WorldRenderer-1.8.3-2023.4-1.19.2-1.19.4-1.20.1.zipUploaded on: 08/15/2024 - 10:12   File size: 285.91 KB

Comments

will you ever bring back the old sky/fog renderer plugins? i found them to be much easier to use and more user friendly and i'm sad to see that they weren't updated to newer versions of mcreator, since my mod needs them to function.

Amazing, something that would be ever so awesome is if we could move an entity's individual parts. Which would allow for holograms or attachments to players like horns (this would require that the entity "mimics" the target entity in all movement)

it would be really nice if you could also render objects and models on entities like players or mobs!

Do you have any plans to support Forge 1.19.4? This plugin is incredible, thanks for all of your hard work!

please can you do it for mcreator 2021.1? I need it in that version
PLEASEEEE

Hey, not to be rude or anything, but the older versions of the custom sky plugins are better than the current. they are less complicated, easier to use, and more flexible. it would be nice if the older versions were posted here. these are just my opinion. on the note of the "more flexible" side of things, the custom texture parameter does not have the pitch, yaw, and roll values, and these would be extremely useful.

for now, I am reverting back to 3.0.3

do you know if there were ever versions of the sky/fog renderer plugins that supported 1.19.4? it seems like the fog plugin was taken down entirely and the sky plugin only exists on github now, so i'm wondering if there's versions i don't have

Hello, I have used the procedure in your tutorial and it runs perfectly. But the FPS of my game has decreased from 300 to 170 or even lower. I have given you feedback on this situation before, but it has not been resolved yet. If possible, could you fix this issue? It really affects my use.

Howdy! I have been using this plugin in my mod for a bit. Unfortunately though, when I exported my mod and ran it in a regular Minecraft client, none of the "On rendering sky" procedure worked. It displays fine in the MCreator test client but then vanishes in an actual session. Am I doing something wrong? Is there a dependency I might need? Thank you for making this plugin.

is it possible to make changes to the sun and moon textures or completely getting rid of them?

Can you make a youtube tutorial because im too stupid to understand these

its really cool and i love using it! but for some reason 2 things happen to me, when putting vanilla clouds on the sky, on creating and joining a new world it crashes, and when i just go with a custom sky texture it loads on the mcreator preview but not in the mod in the actual game and idk why o.O

error: cannot find symbol
renderFog(FogShape.CYLINDER, 100, 1000, 99, 156, 184, 100, RGBA);
^
How fix?