Custom entity projectiles inherited from ranged items

Status
Fixed
Issue description

I have seen many projectile requests. But here is one that hasn’t been addressed. Could you add event triggers for the projectiles that custom mobs shoot. Ones like on entity hit, on hit ground, when projectile in air and so on. 

Issue comments

My current implementation idea is that user would be able to set the projectile of the mob to be default or to use the projectile of one of the ranged item so we don't duplicate the fields from the ranged item editor.

Please tell me how to do this. I've been searching for so long and can't find out how to do this, and it's 3 years after 2020.3