Ranged mob problem

Published by MMG on
Status
Resolved
Issue description

First this is half bug report/half feature request.

I really liked option to make mobs shoot custom ranged items but it still kinda seems limited. especially the fact that I can't even change damage it does. (is this thing or a bug?)

Second. I made that item shoot constantly when active and it doesnt effect entitys fire rate. Is this normal? And if yes. Could you improve it?

Issue comments

First part was fixed: 

  • [Bugfix #61686] Custom ranged items did not inherit some parameters when used with custom living entities

The second part is a bit challenging as ranged AI controls shooting range and right now it does not have a field to change rate exposed to my knowledge.