MCreator 2019.5 snapshot b46321

Published by Klemen on
MCreator 2019.5 snapshot b46321

Another MCreator 2019.5 snapshot is here. Many new interesting features were added in it and some bugs related to Minecraft 1.14.4 support fixed. Check it out!

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We have received 8 donations so far. Big thanks to each and every donor so far! :) If you have not donated yet, consider doing so in the future. MCreator is run by two developers that work on this project in their free time. The time invested in this project is not paid and donations are the only way to get something back (alongside ADs).

The more donations we get, the more we can work on the project (in terms of hours invested) as we can dedicate more time to this project without being at loss. We love working on the MCreator project, but we need to pay bills somehow too, and if MCreator will not cover this, some other project that will take a part of our time from MCreator will have to. This was our main reason for considering PRO in the first place, but now that PRO will not be a thing, we have to count on you, the donors :)

EAP 2019.5 b46321 changelog

  • Updated Minecraft Forge for 1.14.4 to version 28.1.90
  • Added 1.14.4 support for mod elements: fluid
  • Added option to select armor equip sound
  • The attack speed of custom tools can now be changed
  • [1.14.4] Added option to specify repair items for custom armor and tools
  • [1.14.4] Creative tab of custom fluid buckets and custom mob spawn eggs can now be changed
  • [#46220] Added support for OBJ and JSON models to food mod element
  • [#46220] Added support for OBJ and JSON models to plant mod element
  • [#48149] Added "break block and spawn break particles" procedure block
  • [#54825] Added an option to select whether structure generator ground detection ignores motion blocking blocks or not
  • [Bugfix, 1.14.4] Switching to custom dimension did not show a loading screen
  • [Bugfix #54773, 1.14.4] Java models made with certain modelers caused build errors
  • [Bugfix #54764, 1.14.4] Dimensions or biomes with custom mobs set to spawn in crashed the game
  • [Bugfix #54764, 1.14.4] Custom living entities always showed tag names above them
  • [Bugfix #54744, 1.14.4] Use of player tick global trigger caused build errors
  • [Bugfix #54751, 1.14.4] Blocks and plants with no custom drop and drop amount of 1 dropped nothing when broken
  • [Bugfix #54834, 1.14.4] Potion effects rendered broken texture behind their icons
  • [Bugfix] Other minor bug fixes and stability improvements

Known issues

You can find the download of the snapshot on the downloads page in the snapshots section.

Make sure to tell us what you think about the update in the comments, report bugs of the snapshot and stay tuned. Keep on modding!

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Comments

Everytime i try and create a dimension, i get the same error no matter what. Please help and fix.
It says "error: method does not override or implement a method from a supertype @Override ^"

Incredible, keep it up! I look forward to the full version.
(I hope English isn't bad, I'm Spanish-speaking)

Nice! I have been waiting for so long to be able to change weapon attack speed! I would like to say that one other thing I would like to be able to do in MCreator is be able have multiple tree types in biomes. I know this is possible with structures but it would just be so much more convinient with this feater. Also, structures genarate from the corner of the build, so if one spawns on a hill, it could just be floating in the air. Maybe it would help to be able to chose the offset at which a structure spawns?

i love this but modding the only problem i have is i cant get ideas for items/blocks/ect :(

Hello how to expose his mod on your site.(him sorry for bad english)

Will the modifications of 1.12.2 you make with this version of mcreator have errors?

I have an idea for a new feature: Weather! it would be very cool if you added a new weather option and custom enchantments i have so many ideas!



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