Making a mod, not sure if i can do it

Started by Minty Kisses on

Topic category: Help with modding (Java Edition)

Last seen on 14:19, 28. Dec 2021
Joined Dec 2019
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Making a mod, not sure if i can do it

I'm making this large mod about nether coming to overworld, where a large heart spawns (as a structure), probably on just one place (If possible). The heart turns all nearby blocks to its nether counterparts (ex. sand > soulsand / stone > netherrack), basically spreading an infection, later becoming a biome? I'm not sure if i can do it with procedures and without special coding. There would also be a special item that destroys the infection, as it "heals" infected blocks. 

Last seen on 05:29, 31. Jan 2022
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interesting. like blight in…
Thu, 12/26/2019 - 04:16

interesting. like blight in warcraft

Last seen on 19:21, 24. Apr 2024
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You can do that infection by…
Fri, 12/27/2019 - 01:33

You can do that infection by procedures, there are many tutorials on this site:)

Others require an amount of java coding skills

You cannot change biomes, even with coding, even if you changed the biome ID, you cannot change what they already look like.

Last seen on 17:49, 25. Mar 2021
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You can easily turn blocks…
Fri, 01/03/2020 - 15:09

You can easily turn blocks into others. Just use the "place block at x, y, z" procedure block and put it inside an condition that checks if the block at x, y, z is equal to a certain block (ex. sand)

Making it work in a range is a bit more complex but there still are some tutorials here. Just search for "leaf decay" and you should find some example for ranged procedures

Changing the biome in a location is impossible without coding