Started by
Max094_Reikeb
on
Topic category: Help with MCreator software
Hi!
I need some help with a throwable axe I made...
I created a new ranged item (as an axe) and the amo is itsef but the problem is that it's not acting like an arrow : the axe doesn't stay on the ground once we throw it, until we get it back (like an arrow I said) but it diseappears! Is there a way to fix it?
So maybe you could do it that you despawn the arrow because it's just a retextured version of an arrow, and instead summon the throwing axe item? if yes I can help with that
lol
No crispy_chips, I want the axe to be on the block until we get it back. The only thing we need to change is when we get the axe back, no to get an arrow (like my video I showed u earlier) but the arrow with its enchantments and renamed if it is.
alrighty, to make it spawn the throwing axe (without the added on stuff)
Use this (this might not work for 1.12.2 because the code is different over the versions)
Instead of diamond ore put your throwing axe and change the Blocks. to Items.
oh thx
Unfortunately that is all I can think of, if this is not satisfactory (which is fine) I will work on it some more on a later date because it is around 9:40pm.
Thanks!
Shadow
But the axe is spawned! Did u watch the video? The only problem is when we get it back on our inventory!
And also, this doesn't work
Just to be clear : everything is fine : I throw the axe, it goes in a block and good! The only problem is when I want to get the axe back, it doesn't give me the axe, it gives me an arrow! (again : watch the video I gave you the link) so I don't want the player to get an arrow back but the axe back with all the NBT tags it had!
Ok. I will think of something, about when entity collides with arrow on ground, give entity throwing axe, or something like that, the issue is getting all of those events under one single event without creating any errors
No, there is no arrow on the ground, watch the video : the projectile is an axe, it changes into an arrow only when we get it back in our inventory
I know
Yes. The code of it is summoning an arrow, which is why when you pick it up it gives you an arrow, the axe is a retextured arrow
I have watched the video. I am just trying to find a work around, sorry if it feels like I am being frustrating