Topic category: Help with modding (Java Edition)
Hi, I like many others developers want to deliver the highest quality content as we possibly can for the community, but there will be times where you feel like you can't achieve such feats. I believe reasons why are when your not strong in many areas such as texturing or coding. I am one of those people, I really can code pretty well, I can create really great models, I know all the steps to developing and the amount of dedication it requires to make something fun and enjoyable for all, but when it comes to making good textures I'm not really that talented. So I'm asking if anyone would have good texturing tips that I can use as a backbone for becoming a better texturer in the future.
Edit* Just thought I'd let people know that I'm a single developer
I'm not that good at textures either, but here are some tips.
1. DO NOT USE THE MCREATOR TEXTURE GENERATOR
2. Pull the vanilla textures from the minecraft .jar and use it as a base
3. Use different shades of the same color to draw stuff
4. Learn to use the filters and layers features of your editing app, will help you a lot.
5. Try to base your texture on a real life image.
6.Be creative. Adding a different touch to your ores, tools, etc. to make them feel different than plain vanilla items and blocks.
7. Don't stress. If your textures are ugly you can always open forum topics for someone to help you.
start making low quality textures making textures packs things like that
after some time you will increase the pixels and you will become better at that
and one day your textures will be awesome
(sorry for my english non-native language)
The advices you were given are very good, here is just another one (a little one):
When making a shade in a texture, choose a color palette then use those colors. Don't make things too blurry, they don't look good for pixeled textures (I've only realised this quite recently XD)