Option to reference vanilla textures

Published by Hidan on
Status
Migrated
Issue description

Can you pleas add library of vanilla textures to be selected, we could just have to select them on the go without importing them again to MCreator 

Issue comments

We will consider adding this in the future, there have been a few requests on this already.

But due to the nature of the implementation of this (changing the resource system a lot to differentiate between MCreator and vanilla textures in MCreator), it might have to wait for a few updates.

I mean inner implementation because right now we don't have a system to differentiate between different resource storages. Internal resource referencing in source code of MCreator needs a complete rework and not only for this fix but in general as right now it is kinda hacky :D

Upvote the ticket and raise its priority. Community demand is a good indicator of what is important to most of the people.

Additionally, there should be options (if this is added) for "Programmer Art"/Pre-1.14 Textures since there are people like me who prefer them and actively use them for their mods. I don't use the MCreator editor, but I believe others would appreciate it.

If we can’t distribute Minecraft assets and use them, is this ticket still valid? Because if you add a librairy with Minecraft assets, it won’t be legal. No ?

Referencing vanilla assets would be legal as assets are already in Minecraft. I will change the name of the ticket to better reflect this.

This ticket is intended to add support to select vanilla assets so they are loaded from existing resources so vanilla resources or the current resource pack resources.

This is not support for texture maker textures but for selecting actual Minecraft textures to be used as textures in custom elements.

i remember before the vanilla textures were in MCreator, then they changed it. why is this the case

and actively use them for their mods.

I hope you are aware this might not be legal.

Oh, good thing you told me then. I'll make sure to wait for this feature before releasing my mod and possibly help checking if any resources are too risky I guess. Aside from the exact textures, I do use modified versions of textures (through editing (brightness, exposure, hue, noise, etc.) and adding details). I guess a few solutions I can think of to help even more would be to allow the referencing of texture pack textures (so you could get the 1.13 vanilla too) and possibly implementing something like Twitch modpacks where you have to own the game to install modpacks, but other than that I am pretty stumped on this. On some of my files, it is necessary to have vanilla textures (ore and blocks resembling original blocks or part of it) and I don't think I should just scrap my 1.6+ GB workspace.

By "possibly help checking" I meant someone checking my textures to make sure they are fine or which ones I need to change and what to change.

Just go to YourUserFolder/MCreatorWorkspaces/YourWorkspace/src/main/resources/assets and make a new folder called "minecraft, and make folders like for a resource pack, and alter vanilla textures there."

Anybody knows how I can reference a vanilla texture in a block for my mod?
I made a table, and I want it to have the oak planks texture, but i want it to have resource pack support.
I found this thread but seems to be forgotten.