Topic category: Advanced modding
First, I recommend using Block Bench to make your models, as Techne is outdated and broken, and doesn't seem to work for this. I won't be giving a guide on how to use Block Bench as there are tutorials for that already, just how to make your model work with armor.
When making your model, you want to make sure everything you make is within groups. And you must have a group for each body part, head, body, right arm, left arm, right leg, left leg. For the boots, you're going to want to make a separate group exactly the same as the legs. When modeling the actual armor pieces, you want to make sure each piece is under the corresponding group you want it to be moving with. For example a helmet you made would be under the head group.
It is also VERY important the group's origin points are the same as the player model, so that they rotate together.
I recommend making a plain biped model to help guide you, but it is not required.
Example of how the groups are supposed to be set up:
For a player model, the origin points are:
- Head and Body: 0, 24, 0
- Right Arm: 5, 22, 0
- Left Arm: -5, 22, 0
- Right Leg: 2, 12, 0
- Left Leg: -2, 12, 0
After you're done, export it, and when MCreator asks which parts to animate, you can skip that, as that doesn't do anything.
When making your armor, select the group for each corresponding body part. Don't worry about the arms for now, for the helmet choose the head group, for the body choose the body group, and for the legs and boots, choose the left leg group for "L" and the right leg group for "R"
Animating arms is little bit more complicated as it requires you to put two lines of code:
NOTE: You must change the part where it says "name of x here" to whatever you made the name of the group for that body part in Block Bench.
Under this line of code:
armorModel.bipedBody = new NameOfModelHere().NameOfBodyHere;
Put in these two lines of code.
armorModel.bipedRightArm = new NameOfModelHere().NameOfRightArmHere;
armorModel.bipedLeftArm = new NameOfModelHere().NameOfLeftArmHere;
After that everything should be working and animated!
Example of it working on armor:
If you have questions or need help leave a comment.
I'm having the same problem, if no answer has been found yet, maybe we should move this to a dedicated topic.
Nice tutorial, I am pinning it so more users can see it ;)
Thank you for the tutorial! :D
StrawS, can I summarize this post in a wiki page (I would copy some parts of the text)?
The size of the model each part What size is it?.
I don't know position and size
May I have a sample file?
Well, could you help me please? I'm having problems with the 3d armor textures, and I don't know if this can be fixed, or if it's a mcreator error. And as you are experienced with armor, I decided to talk to you. The description and complete files are here: https://mcreator.net/tracker/issue/55315
Head texture gets glitched as in textures from other parts of the model appear over it as thin layer of texture. Its weird.
Better believe it, looks fine to me, I do not understand. I could send over my plain biped model and you can take a stab at redesigning on that on the off chance that you need to check whether it works. Else I don't have the foggiest idea why it would cause that issue
hey im trying to make a crown and i dont know how to insert it into mcreator
could use some help
update i cant figure out how to use the file in mcreator to make it an amror piece and not an enitity
I followed tutorial, results
https://imgur.com/a/q8c2g4C
u didn't say in what we have to export, obj?
My 3d ears are not appearing at all, the image is what they are supposed to look like, but ingame its not there at all
Would be interested in a rpg mod?
I have a sample for download. I want to add some armor tiers but i'm not very good with animations and blockbench. If you are interested reply to this :-). I would love to have you in our team.