Started by
McModded1.14
on
Topic category: Minecraft mod ideas exchange
I have thought Minecraft needed a cave update so I did it instead. Also any ideas that aren’t to advanced I read in here might be added to the mod.
Edited by McModded1.14 on Fri, 05/29/2020 - 00:52
For Cavecraft cave update 1.15 I need to make obsidian armour better since I coded it wrong. I forgot resistance
Also I still can't figure out how to code custom trades. Please help. The 1.15 version is delayed because custom trades won't work yet
I need this for Cavecraft Cave Update and The Ancient Forest. So I can create custom mobs with unique trades.
I was thinking about maybe wizards in the Ancient Forest mod and the cavemen from my other mod Cavecraft Cave Update need a trading system but with custom trades. I spent a few hours trying so please help..
I’ll figure out the cavemen later on. But the reason I am making this comment is I am announcing a new mod I will create: End+. It will make the end dimension look better, add end ores, add new mobs and more. But to make the end a lot cooler would need biome support for the end so until then I will not add biomes most likely. I still will try adding biomes though.
End+ will be an end update that also makes the end liveable. How I don’t know yet.
Upgrade Inferno will be my version of a nether update.
I figured out how to add boats a week ago. The nether boats will be immune to lava. They might be slower than overworld boats. That is because lava hasn’t gotten any effect to let you move faster in it.
The end boats will be normal until I figure out how to make them float. Also the only issue is I don’t know how to add doors or fence gates.
Oh you’re making an End Update too? Cool!
I will start on my end update after I play Minecraft Dungeons. Minecraft Dungeons came out a few hours ago.
I forgot to mention I got stuck on the second last level. Also the first version of End+ is coming soon ( I have been testing my mods on my mod testing world and they all will work together and I wish it was possible to add biomes to the end until then the end will just have ores, mobs, new obsidian, baby dragons, and new structures. Once mcreator supports 1.16 I will upgrade the nether update. There might be pets in the end.
I published the first beta of End+
In Cavecraft: Cave Update 1.5 I will add lots of new things such as: - stalagmites or stalactites if I can make a decent model -a storage device some kind - more biome specific ores and stone - a use for jade gems -improved dragons and possibly more creatures - improved Caveman Villages and a new structure - changes in cave generation - a new mob the Orebug - possibly if I figure out how a new trading system for cavemen. -dried leaves to make jungle villages??? - Korokain towers/ villages (current ones are to small) - A trading system for a new mob the Korokain Trader.