a combination of simple and advanced features

Started by ihateexistence on

Topic category: Feature requests and ideas for MCreator

Last seen on 12:59, 9. Jul 2020
Joined May 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
a combination of simple and advanced features

So i had so many ideas for mcreator that i thought would be fun as features. here are three of them

shields fishing rods. and model maker

so i thought to myself "let's create an iron fishing rods mod" (because i like fishing don't judge me) but then realized that there is no easy way to create a fishing rod.. and i don't see any tutorials on it. therefore i thought to myself "that feature would be cool" we could also with this feature create custom fishing tables with a preset like default where we could choose wether we create it from scratch or use vanilla loot table for fishing BUT we add something to it... or we can just use the vanilla preset itself

now how about we get some shields into the mix since those would also be fun. for an example where that would be nice at least for me is: i have a mod which adds trees to the nether and end which can craft anything (also where the fishing rod idea came from too) the default wood can craft. but i realized that there are no shields so that wouldn't really work  not to mention that even if we did we would have to have a model creator which would be also nice to create 3D models for example for the arrows and the future shields. cause the interfaces in mcreator are super user friendly unlike the other programs

 

enchantments and a second (or more) durability bar

so i once created a mod that was gonna have compressed tools.. i created all the tools starting to get pissed at how long it takes (i made 5 new versions of each tool each 10x better than the previous so there is a return. and by better i mean better durability) so i decided there should maybe be a ultra durability bar that would work as follows
if the first bar reaches -1 aka breaking point reset the bar before the tool breaks and take one durability away from the second bar. and also: maybe make it somehow work for fuel sources because i once created something similair for coal but had the problem of it reseting and these bars would help with that too

we could set the color of the bar and all but that's not it. i don't want the bars to get visually infinite out of screen duh but we maybe could add up to five of those bars each working like this on the previous one but they would all be only showing in the description of the tool when shift clicking

and now the fun part: enchantments.
enchantments would be useful.. i dunno hwo to implement them but i was thinking a sectioned  approach. for example
type tool/sword, armor, other
enchant type: more durability, unbreaking (which woud work for higher bars so it would have the five versions), custom effect (example: fire aspect, wither), mending-like (action= mends your tool. therefore adding a new step for this enchantment)
percent/strength of enchantment:so for example how many percent more unbreakable the unbreaking make the tools
amount of levels: self explenatory
enchantment difficulty: how hard it is to get it
(optional)tools whitelist/blacklist: for example only the tools from my mod can use the enchantment and no other not even vanilla ones can if i would want that i would whitelist my tools
 

this sounds like a ludicrious idea to me but these features can bring a lot into mcreator. i mean imagine having a tool which has 10 durability itself BUT it has 5 bars each 10 durability.

or imagine a better version of spartan shields which has wayy more tools and better custom enchantments and so on and so forth

 

Bonus feature:
a upgrade to the GUI system. what would it be? two things (they can probably both be done but it would be easier) a preset for a drill like thing/help with that
so basically a machine that can take in rf and IF there is INSERTBLOCK below it it will create INSERTBLCOK and if the blcok/item/ingot that is created via the drill reaches max you can add another slot via upgrades OR 64 of the ingot can get compressed into 1 new ingot/item/stuff
so a straight-forward way to do that would be cool

also a RF system. a easy way to create items and blocks that can store RF/create RF

for example a battery block which can store a certain amount or RF

or a battery item which does the same (of course that we can create)

or also a way to detect the battery items and then adjust the max RF that it can store

the bonus feature is kinda useless i think BUT it is a bonus feature for a reason and can be ignored

Last seen on 03:10, 19. Feb 2022
Joined Jun 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
shields and fishing rods are…
Wed, 06/24/2020 - 01:40

shields and fishing rods are planned.

why can't you use an external model maker? Quoting from https://mcreator.net/user/549323/trolmaso:

MCreator would probably explode if there is an in built model maker

enchantments are literally the top upvoted issue ticket on the issue tracker, another durability bar is possible already with overlayes.

there is already a crafting and furnace gui procedure preset, adopting those to make machines isn't hard at all.

They literally just added rf support... https://mcreator.net/news/62888/first-20204-snapshot-energy-doors-and-much-more

They literally just added rf…
Wed, 06/24/2020 - 03:09

They literally just added rf support...

RF and FE are not the same thing. They work together, as RF is a librairy/API using the FE, but we can't say it's the same thing.

Last seen on 12:59, 9. Jul 2020
Joined May 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
that's confusing
Wed, 06/24/2020 - 03:46

that's confusing

Last seen on 12:59, 9. Jul 2020
Joined May 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Casue those things are so…
Wed, 06/24/2020 - 03:47

Casue those things are so freaking confusing and not user friendly

Last seen on 03:10, 19. Feb 2022
Joined Jun 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
..... it doesn't matter, rf…
Wed, 06/24/2020 - 04:56

.....

it doesn't matter, rf works with fe and fe works with rf...

what is confusing?

Last seen on 12:59, 9. Jul 2020
Joined May 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Oh i hadn't realized that…
Fri, 06/26/2020 - 11:26

Oh i hadn't realized that. Could you help me with the second durability bar please? 

Last seen on 03:10, 19. Feb 2022
Joined Jun 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I don't really know, I never…
Sat, 06/27/2020 - 00:25

I don't really know, I never worked with overlays before.