Place structure with rotation procedure block

Issue description

Simple thing,

A procedure block like "Place at X Y Z Schematic with Rotation[ Here you can add something like east, west, north,south or something like TriggerDirectionFace]"

What do you say?

Issue comments

Is it also possible to get the rotation of the structures? If it's possible, it will be usefull in some cases.

Is it also possible to get the rotation of the structures? If it's possible, it will be usefull in some cases.

I don't think this is currently possible.

in the code for spawning structure via procedure, there's the line:
if (template != null) {
                template.addBlocksToWorldChunk(world, new BlockPos((int) x, (int) y, (int) z),
                        new PlacementSettings().setRotation(Rotation.NONE).setMirror(Mirror.NONE).setChunk((ChunkPos) null).setIgnoreEntities(false));

where you can see rotation and mirroring options
maybe make those accessible in the procedure block?