Welcome to, The Illager Expansion! I've made a Illager mod, adding four new mobs, and three new structures. Sorry about the lack of pictures, but I can't get my computer to screenshot.
Illager Priest
The Illager Priest is a illager that shoots spectral arrows at villagers, iron golems. and players. When it kills an entity, it spawns a vex. It spawns in a new structure, The Illager Church.
Geomancer
It makes ranged attacks with stone, and it spawns in Plains and in a new structure, The Geomancer Altar.
Pyromancer
It makes ranged attacks with fire charges, and it spawns in the desert and the nether.
Invisibillager
It makes melee attacks, and goes invisible for 30 seconds when hurt.
The Ravager Cage
The ravager cage is a new structure, spawning with 4 pillagers, a ravager, and a chest.
1.00:
Inital Launch
i havent found any of the other structures and illagers yet but i think this is because i didnt play a lot with this mod yet. also a question: does the invisibillager spawn naturally because it doesnt say it in you decription? but anyway i really love your mod anyway and am really looking forward to what youre adding in the future:) Also i think that your mod isnt really discovered by a wide audience yet so i would recommend you to upload your mod on curseforged. i will also recommend your mod to modshowcasing youtubers if you are ok with it:))
PS: is there any way for me now to decrease or disable the ravagercages?
2nd its so annoying that there is always the same loot in the ravagercage chest and third the only thing that is stopping me from installing this mod always is that the cages spawn a looot more often than they should. in my opinion they should spawn more rare than an outpost.
The pyromancer should throw tnt and shoot rockets (throw them like an item and ignite them in midair with a flint and steel, it will shoot the way you are facing).