Started by
Goldorion
on
Topic category: Plugins and third-party tools
This plugin adds a new Fabric Generator to your MCreator.
Hi, I know you are all waiting for the 2023.4 port, but my motivation was very low for a long time. It's still not at its top, but I had enough of it to fix several reported bugs. I hope you'll enjoy it until I do the full 2023.4 update (it's a big update).
Important Information
-
Supported Global triggers
- All procedure blocks (and global triggers) are marked as supported, but several of them will fail to build. THIS IS NORMAL. Do not report them.
- Mods will also require Fabric API to function properly, so when you want to play your mod, make sure you have Fabric API.
- Biomes now require TerraBlender to generate in the Overworld and the Nether.
- Some features are disabled because they are Forge-related features, so I can not support them.
Credits
- This generator re-uses a lot of the code used by the official Forge generators.
- Supporters on Ko-fi 💚❤️
License
- Licensed under the GNU Lesser General Public License, version 3.0
- Mods created with this tool may be closed-source and/or distributed with a different license.
- Appropriate credit must be provided to the creators and maintainers of this software.
- Forked versions of this software must be distributed under the same license as this with attribution if distributed.
- Changes must be stated if any modified works are to be distributed.
- Under no circumstances can you state that the original creator endorses modified works.
Changelog:
To see a complete changelog of the plugin, check this file.
Last versions:
1.20.1-1.9.11:
* [Bugfix] Player right clicks on entity global trigger was called twice
* [Bugfix #480] GUI labels had a shadow
* [Bugfix #483] GUI tooltips gave a build error
* [Bugfix #493] Double plants could not be used
* [Bugfix #496] Player right-clicks on a block failed to build
* [Bugfix #503] Custom End biomes had multiple problems
The plugin's page https://mcreator.net/plugin/64512/mcreator-fabric-generator
Edited by Goldorion on Tue, 01/30/2024 - 02:18
Hello,
Fabric Generator 1.0.0-alpha.4
The plugins now require Cloth Commons to work.
- Added all mappings (1.16.2 and before)
- Fixed x y z dependencies in global triggers
- Fixed #47
- Fixed #51
https://mcreator.net/plugin/64512/mcreator-fabric-generator
nice update but when do you think plants will be supported??? Since it is hard to add new nether wood without having roots as a plant. Wait 1.16.2 is supported I am going to update now can't wait to mod 1.16.2!!!!!!!!!!!!!
I don't know because we don't start to work on them, but maybe in the next updates.
Okay. Also I have decided that sometime I will convert all my mods to fabric since I my pc isn’t exactly great and fabric mods are way less laggy for my pc.
Yes
We are still developing it so it's normal if there are some bugs. Even MCreator always has bugs.
https://github.com/ClothCreators/MCreatorFabricGenerator/issues/45
We have just released a new version of the Fabric generator, fixing 2 majors bugs and adding one new feature. We suggest to everyone to download this version, so you won't have compilation errors with procedures and foods.
- Updated Fabric, Fabric API and mapping versions
- [Bugfix #45] Procedures didn't compile properly (#57)
- [Bugfix #50] Food elements didn't compile properly (#59)
- Added emissive lighting for blocks (#59)
You find the version on the GitHub or on MCreator.
https://github.com/ClothCreators/MCreatorFabricGenerator/releases/tag/1…
https://mcreator.net/plugin/64512/mcreator-fabric-generator
Very nice, thank you!
You can thank Klemen for the procedure element and NOYBs for the food element.
when are you adding ranged weapons
When we will make them. So, be patient. We make the generator on our free time and as a hobby, so when it takes time to make something, just wait because we can try to fix bugs, we can already work on something, we can take a break or we can't work on the generator for a reason.
Also, if you really want something, we are open to the pull request on the GitHub.
this is really cool and i've tested it with some simple blocks, and it works
there is a problem though... i'm making a cave update type mode (ikik, not original, but it's just for me and my friends) and tools completely break it
i added a single axe, boom, mcreator said it wasn't working right, to regenerate code, and when i regenerated the code, nothing happened and it came up again
plz fix this soon, my computer can't handle forge and this is the only way i can make my own mods
Open ticket on GitHub, include compile logs and workspace. The way you reported this error, no one can help you