Started by
Goldorion
on
Topic category: Plugins and third-party tools
This plugin adds a new Fabric Generator to your MCreator.
Hi, I know you are all waiting for the 2023.4 port, but my motivation was very low for a long time. It's still not at its top, but I had enough of it to fix several reported bugs. I hope you'll enjoy it until I do the full 2023.4 update (it's a big update).
Important Information
-
Supported Global triggers
- All procedure blocks (and global triggers) are marked as supported, but several of them will fail to build. THIS IS NORMAL. Do not report them.
- Mods will also require Fabric API to function properly, so when you want to play your mod, make sure you have Fabric API.
- Biomes now require TerraBlender to generate in the Overworld and the Nether.
- Some features are disabled because they are Forge-related features, so I can not support them.
Credits
- This generator re-uses a lot of the code used by the official Forge generators.
- Supporters on Ko-fi 💚❤️
License
- Licensed under the GNU Lesser General Public License, version 3.0
- Mods created with this tool may be closed-source and/or distributed with a different license.
- Appropriate credit must be provided to the creators and maintainers of this software.
- Forked versions of this software must be distributed under the same license as this with attribution if distributed.
- Changes must be stated if any modified works are to be distributed.
- Under no circumstances can you state that the original creator endorses modified works.
Changelog:
To see a complete changelog of the plugin, check this file.
Last versions:
1.20.1-1.9.11:
* [Bugfix] Player right clicks on entity global trigger was called twice
* [Bugfix #480] GUI labels had a shadow
* [Bugfix #483] GUI tooltips gave a build error
* [Bugfix #493] Double plants could not be used
* [Bugfix #496] Player right-clicks on a block failed to build
* [Bugfix #503] Custom End biomes had multiple problems
The plugin's page https://mcreator.net/plugin/64512/mcreator-fabric-generator
Edited by Goldorion on Tue, 01/30/2024 - 02:18
Very nice, thank you!
You can thank Klemen for the procedure element and NOYBs for the food element.
when are you adding ranged weapons
When we will make them. So, be patient. We make the generator on our free time and as a hobby, so when it takes time to make something, just wait because we can try to fix bugs, we can already work on something, we can take a break or we can't work on the generator for a reason.
Also, if you really want something, we are open to the pull request on the GitHub.
this is really cool and i've tested it with some simple blocks, and it works
there is a problem though... i'm making a cave update type mode (ikik, not original, but it's just for me and my friends) and tools completely break it
i added a single axe, boom, mcreator said it wasn't working right, to regenerate code, and when i regenerated the code, nothing happened and it came up again
plz fix this soon, my computer can't handle forge and this is the only way i can make my own mods
Open ticket on GitHub, include compile logs and workspace. The way you reported this error, no one can help you
idk how to compile logs or workspace
Text you see in Console tab is compile log.
https://mcreator.net/wiki/tips-reporting-bugs-and-issues
Once mobs are supported in plugins this will be perfect. Also I love the update with procedures working since I always use procedures in mods :)
The last mod element added was the plants, and BoogieMonster is now working on the biomes. I don't know when entities will be added.
Also soon I will learn how to code mods. Using fabric of course :)
learn java...
I am.