Fabric Generator 1.20.1 [Plugin]

Started by Goldorion on

Topic category: Plugins and third-party tools

Joined Aug 2016
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Fabric Generator 1.20.1 [Plugin]
Tue, 01/30/2024 - 02:18 (edited)

This plugin adds a new Fabric Generator to your MCreator.

 

Hi, I know you are all waiting for the 2023.4 port, but my motivation was very low for a long time. It's still not at its top, but I had enough of it to fix several reported bugs. I hope you'll enjoy it until I do the full 2023.4 update (it's a big update).

Important Information

  • Supported Global triggers

  • All procedure blocks (and global triggers) are marked as supported, but several of them will fail to build. THIS IS NORMAL. Do not report them.
  • Mods will also require Fabric API to function properly, so when you want to play your mod, make sure you have Fabric API.
  • Biomes now require TerraBlender to generate in the Overworld and the Nether.
  • Some features are disabled because they are Forge-related features, so I can not support them.

https://storage.ko-fi.com/cdn/brandasset/kofi_button_blue.png

Credits

  • This generator re-uses a lot of the code used by the official Forge generators.
  • Supporters on Ko-fi 💚❤️

License

  • Licensed under the GNU Lesser General Public License, version 3.0  
  •  Mods created with this tool may be closed-source and/or distributed with a different license.
  • Appropriate credit must be provided to the creators and maintainers of this software.
  • Forked versions of this software must be distributed under the same license as this with attribution if distributed.
  • Changes must be stated if any modified works are to be distributed.
  • Under no circumstances can you state that the original creator endorses modified works.

Changelog:

To see a complete changelog of the plugin, check this file.

Last versions:

1.20.1-1.9.11:

* [Bugfix] Player right clicks on entity global trigger was called twice
* [Bugfix #480] GUI labels had a shadow
* [Bugfix #483] GUI tooltips gave a build error
* [Bugfix #493] Double plants could not be used
* [Bugfix #496] Player right-clicks on a block failed to build
* [Bugfix #503] Custom End biomes had multiple problems

The plugin's page https://mcreator.net/plugin/64512/mcreator-fabric-generator

Edited by Goldorion on Tue, 01/30/2024 - 02:18
Joined Jun 2015
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Very nice, thank you!
Sun, 08/23/2020 - 15:11

Very nice, thank you!

Joined Aug 2016
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Very nice, thank you! You…
Sun, 08/23/2020 - 15:28

Very nice, thank you!

You can thank Klemen for the procedure element and NOYBs for the food element.

Joined Oct 2014
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when are you adding ranged…
Tue, 08/25/2020 - 16:53

when are you adding ranged weapons

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When we will make them. So,…
Wed, 08/26/2020 - 02:45

When we will make them. So, be patient. We make the generator on our free time and as a hobby, so when it takes time to make something, just wait because we can try to fix bugs, we can already work on something, we can take a break or we can't work on the generator for a reason.

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Also, if you really want…
Wed, 08/26/2020 - 02:46

Also, if you really want something, we are open to the pull request on the GitHub.

Joined Jul 2020
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this is really cool and i've…
Wed, 08/26/2020 - 07:31

this is really cool and i've tested it with some simple blocks, and it works

there is a problem though... i'm making a cave update type mode (ikik, not original, but it's just for me and my friends) and tools completely break it

i added a single axe, boom, mcreator said it wasn't working right, to regenerate code, and when i regenerated the code, nothing happened and it  came up again

plz fix this soon, my computer can't handle forge and this is the only way i can make my own mods 

and tools completely break…
Wed, 08/26/2020 - 07:32

and tools completely break it

Open ticket on GitHub, include compile logs and workspace. The way you reported this error, no one can help you

Joined Jul 2020
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idk how to compile logs or…
Wed, 08/26/2020 - 22:00

idk how to compile logs or workspace

Joined Mar 2020
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Once mobs are supported in…
Thu, 09/03/2020 - 22:58

Once mobs are supported in plugins this will be perfect. Also I love the update with procedures working since I always use procedures in mods :)

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Once mobs are supported in…
Fri, 09/04/2020 - 00:39

Once mobs are supported in plugins this will be perfect.

The last mod element added was the plants, and BoogieMonster is now working on the biomes. I don't know when entities will be added.

Joined Mar 2020
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Also soon I will learn how…
Fri, 09/04/2020 - 02:33

Also soon I will learn how to code mods. Using fabric of course :)