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A mod that adds news enchantments and other magical things!
Enchantments and Curses:
Thundering, Leeching, Water Aspect, Venoming, Butchering, Experience, Smelting, Curse of Immobilization, Curse of Shattering, Curse of Heaviness, Curse of Bluntness, Curse of The Fish Master, Curse of Paracusia, Curse of Illumination, Curse of Self Destruction, Curse of Starvation
Runes:
Arachnophobia, Kinemortophobia, Skelephobia, Septophobia, Cynophobia, Encavmaphobia.
Potions/Bottles:
Weight, Suffocation, Rotating, Freezing, Traversing (Multi-Potion), Potion of The Fish Master (Multi-Potion), Dizziness (Multi-Potion), Lava Bottle (Burning), Milk Bottle, Cleansing, Bottle o' Lightning
Details:
Thundering - Weapons - Very Rare: Has a chance of lightning striking the entity you hit, with an increased chance in higher levels
Leaching - Weapons - Very Rare: Has a chance of taking the victim's health and giving it to you (Will lose durability quickly)
Water Aspect - Weapons - Uncommon: Deals extra damage to Nether mobs and to entities in water/rain at higher levels. Also extinguishes the mob
Venoming - Weapons - Uncommon: Gives Poison and Nausea to mobs (Nausea at higher levels)
Butchering - Weapons - Uncommon: Deals extra damage to animals with increased damage at higher levels
Experience - Weapons - Common: Victim drops more XP when they die, more XP at higher levels
Smelting - Pickaxe/Tools (Digger) - Uncommon: The smelting result of a block drops instead of the default drop, works with every smeltable block, not just ores. (Cactuses, Stone, Logs, etc) If the mined block has no result it will drop nothing
Curse of Immobilization - Armour: When a player wears armour with this curse, they will get slowness
Curse of Shattering - Weapons: Weapons lose durability quicker, more at higher levels
Curse of Heaviness - Armour: When a player wears armour with this curse, they will be unable to jump
Curse of Bluntness - Weapons: The opposite of Sharpness
Curse of The Fish Master - Armour: When a player wears armour with this curse, they will get the Fish Master potion effects (Custom potion)
Curse of Paracusia - Armour: When a player wears armour with this curse, they will hear annoying noises frequently
Curse of Illumination - Armour: When a player wears armour with this curse, they will be applied with the Glowing effect
Curse of Self Destruction - Armour: When a player wears armour with this curse, they will explode with a custom death message if they shift
Curse of Starvation - Armour: When a player wears armour with this curse, they will be applied with the Hunger effect
Note: Curses are currently not available in survival
Weight: Makes the player unable to jump (does not work on entities)
Suffocation: Entities under this effect will take damage in air blocks, but not water. (Removes drowning)
Rotating: The Entities under this effect will spin/rotate (An Entity's AI might override this effect when it is moving)
Freezing: The entity that this effect is given to will be encased in ice and will have slowed movement (different than slowness)
Traversing (Multi-Potion): Gives the player jump boost, speed, and dolphin's grace (DG in higher levels)
Potion of The Fish Master (Multi-Potion): Gives suffocation, conduit power, and dolphin's grace (DG in higher levels)
Dizziness (Multi-Potion): Gives rotation and nausea (currently bugged, fixed in 1.3)
Lava Bottle (Burning): Entities under this effect will be set on fire (useful for splash potions)
Milk Bottle: Removes effects. (Useful in PVP when their opponent has strength or regeneration, etc)
Cleansing: Removes all negative effects, except Bad Omen
Bottle O' Lightning: Lightning smites whatever gets this effect
Bottle of Self Destruction: Entity explodes when applied
Runes: Runes give the user or the victim a special effect that makes them vulnerable to certain mob(s) based on the effect (for example, an entity/player effected by the Arachnophobia rune will take more damage from spiders, and one affected by Kinemortophobia will get more damage from Zombies, and so on)
Staffs: Normal Staff, Fire Staff, Lightning Staff, Venom Staff, Explosive Staff
Click an entity with a staff, and they will be affected depending on which staff it is
Version History:
Version 1.2 (Released): Nov 24 20
Version 1.2.1 (Released): Nov 25 20
Version 1.3 (Realeased): May 7 21
Version 1.3:
Added Advancements (WIP)
Added Curse of Illumination
Added Curse of Self Destruction
Added Curse of Starvation
Split Milk Bottle (Cleansing) into different bottles
Added Bottle o' Lightning
Added Staffs
Updated to 1.16.5
Version 1.2.1:
Fixed Some Item Names/Descriptions (Bug)
You can now put Runes in item frames (Bug)
Adjusted Curse of Immobilization slowness effect
Version 1.2.0:
Release
nice mod