Started by
MP1Player
on
Topic category: Help with MCreator software
Whenever I make a biome that has ANY type of hills, mountains, or non flat terrain at all, my trees just start floating randomly. This even happens when there are no mountains or hills. I don't know what the issue is, nor do I know how to fix it.
Your custom trees are basically structures. A structure can be made of any type of block, including air blocks and structure voids.
Your structure is actually spawned on the ground (exactly at the corner where your minecraft:structure_block was. But since that block is air, it appears like your structure is floating even though it was succesfully placed on the ground.
You can correct this through: https://www.youtube.com/watch?v=2ggSrLiXTuU&list=PLAeL-oIFIEngE6jRgFYeFMfuj8WQsO3Ei&index=82
Or you can correct it by:
1. Create a useless block that does nothing. (textures are unimportant)
2. Save that single block as texture.
3. Now give that block on Added procedure: Spawn schematic trees at x - aValue, y, z - aValue
4. Make sure that "aValue" represents the correct offset your schematic should spawn with. For example if your structure is 11 by 11 then make sure that you spawn it at half (rounded down) of that: spawn schematic tree at x-5, y, z-5
"2. Save that single block as texture." >>> 2. Save that single block as structure *correction
WHERE IS "OR"
in the procedures, search logic and click the third block, then change the "=" to or
what procedures? and sorry for the caps. I was not mentally ok at the time.
oh, i thought you meant something like block procedures. i searched through logic multiple times and only found blocks with two empty spaces. nothing like the OR in the video
if it helps, i'm using mcreator 1.9.1
still can't find it...
why the hell are you sending 4 messages in a row on a thread from 2019 what
found it...
cause my tree's are floating!
i made the exact procedure. no tree's spawned