WildWestGuns 3D

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1718
Upvotes: 11
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Project status
Stable
License
All Rights Reserved
Project members
Modification type
Supported Minecraft versions
1.20.1

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Projekt that adds a bunch of Wild West Firearms.

 

Currently includes:

 

Colt SAA

S&W Model 3

Colt Walker

1866 Winchester Leveracton-Rifle

1865 Spencer Carbine

1865 Remington Rollingblock Rifle

1878 Colt Doublebarrel Shotgun

1897 Winchester Pumpaction Shotgun

1890 Winchester Pumpaction Rifle

17xx Ferguson Breechloading Rifle

1855 Volcanic Pistol

1860 Lancaster 4-Barrel Pistol

1888 Springfield Trapdoor-Rifle

1878 Colt sawed-off Shotgun

1860 Henryrifle

Flintlock musket and pistol

 

There are no Crafting recipes except for Ammo yet, but the guns can be bought from a Weaponsmith and the hats from a Armorer.

 

Requires Geckolib to run.

 

Made using:

Mcreator

https://mcreator.net

Nerdy's Geckolib Plugin

https://mcreator.net/plugin/91484/nerdys-geckolib-plugin-forge-1182-1192

Blockbench

https://www.blockbench.net

 

Modification files
WildWestGuns2_1.18.2_13.jar - Fixes, additions, improvements. Uploaded on: 09/19/2022 - 22:37   File size: 1.77 MB
WildWestGuns3D_1.19.2_8.jar - _8 Added: Springfield Trapdoor RifleColt, 1878 sawed-off Shotgun. Raised damage for singleshot Rifles slighly. Uploaded on: 03/21/2023 - 22:24   File size: 1.21 MB
WildWestGuns3D_1.20.1_6.jar Uploaded on: 03/01/2024 - 19:44   File size: 1.76 MB
WildWestGuns3D_1.19.4_13.jar Uploaded on: 03/01/2024 - 19:44   File size: 1.75 MB
Changelog

3D:

1.20.1

Added flintlock pistol and musket

Fixed textures for hats

_11

  • Updatet to 1.19.4 via Mcreator Snapshot
  • Is now server compatible
  • Added: 1860 Henry Rifle
  • Added: 1851 Colt Navy

_8 Added:

  • Springfield Trapdoor Rifle
  • Colt 1878 sawed-off Shotgun

Raised damage for singleshot Rifles slighly

_7 initial mcreator.net release. see previous changelog on curseforge.

 

replace (entity.getLookAngle().x, entity.getLookAngle().y in your "item.entity" code with
(entity.getLookAngle().x + (Math.random() * 0.35) - 0.175, entity.getLookAngle().y + (Math.random() * 0.3) - 0.15, entity.getLookAngle().z + (Math.random() * 0.35) - 0.175, power * 2, 0);
and add a procedure on use that adds as many projectiles as you want it firing.

Dang, I made my mod just because I didn't see any good 'wild west-era' weapon mod, and now I see yours :D looks amazing! Will it be port for 1.16.4?